Identified bouding_radius in all spawn structs

This commit is contained in:
Michael Cook (mackal)
2018-02-22 01:30:40 -05:00
parent 6934552dd9
commit 6027a80c14
7 changed files with 8 additions and 7 deletions
+1 -1
View File
@@ -280,7 +280,7 @@ union
// horse: 0=brown, 1=white, 2=black, 3=tan
};
/*0340*/ uint32 spawnId; // Spawn Id
/*0344*/ uint8 unknown0344[3];
/*0344*/ float bounding_radius; // used in melee, overrides calc
/*0347*/ uint8 IsMercenary;
/*0348*/ EQEmu::TintProfile equipment_tint;
/*0384*/ uint8 lfg; // 0=off, 1=lfg on