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Identified bouding_radius in all spawn structs
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@@ -280,7 +280,7 @@ union
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// horse: 0=brown, 1=white, 2=black, 3=tan
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};
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/*0340*/ uint32 spawnId; // Spawn Id
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/*0344*/ uint8 unknown0344[3];
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/*0344*/ float bounding_radius; // used in melee, overrides calc
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/*0347*/ uint8 IsMercenary;
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/*0348*/ EQEmu::TintProfile equipment_tint;
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/*0384*/ uint8 lfg; // 0=off, 1=lfg on
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