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reminder
bot code needs to updated, then old function can be removed
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@ -803,7 +803,7 @@ public:
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uint16 GetSpellEffectResistChance(uint16 spell_id);
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uint16 GetSpellEffectResistChance(uint16 spell_id);
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int32 GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining);
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int32 GetVulnerability(Mob* caster, uint32 spell_id, uint32 ticsremaining);
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int32 GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill = false, uint16 skill=0);
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int32 GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill = false, uint16 skill=0);
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int32 GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id);
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int32 GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id); //**** This can be removed when bot healing focus code is updated ****
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int32 GetSkillDmgTaken(const EQ::skills::SkillType skill_used, ExtraAttackOptions *opts = nullptr);
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int32 GetSkillDmgTaken(const EQ::skills::SkillType skill_used, ExtraAttackOptions *opts = nullptr);
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int32 GetPositionalDmgTaken(Mob *attacker);
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int32 GetPositionalDmgTaken(Mob *attacker);
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int32 GetPositionalDmgTakenAmt(Mob *attacker);
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int32 GetPositionalDmgTakenAmt(Mob *attacker);
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@ -6932,6 +6932,8 @@ int32 Mob::GetFcDamageAmtIncoming(Mob *caster, uint32 spell_id, bool use_skill,
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int32 Mob::GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id) {
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int32 Mob::GetFocusIncoming(focusType type, int effect, Mob *caster, uint32 spell_id) {
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//**** This can be removed when bot healing focus code is updated ****
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/*
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/*
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This is a general function for calculating best focus effect values for focus effects that exist on targets but modify incoming spells.
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This is a general function for calculating best focus effect values for focus effects that exist on targets but modify incoming spells.
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Should be used when checking for foci that can exist on clients or npcs ect.
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Should be used when checking for foci that can exist on clients or npcs ect.
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