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EQStream abstraction layer
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#define LUABIND_BUILDING
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#include <luabind/lua_include.hpp>
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#include <luabind/luabind.hpp>
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using namespace luabind::detail;
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std::string luabind::detail::stack_content_by_name(lua_State* L, int start_index)
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{
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std::string ret;
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int top = lua_gettop(L);
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for (int i = start_index; i <= top; ++i)
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{
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object_rep* obj = get_instance(L, i);
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class_rep* crep = is_class_rep(L, i)?(class_rep*)lua_touserdata(L, i):0;
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if (obj == 0 && crep == 0)
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{
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int type = lua_type(L, i);
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ret += lua_typename(L, type);
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}
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else if (obj)
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{
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if (obj->is_const()) ret += "const ";
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ret += obj->crep()->name();
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}
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else if (crep)
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{
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ret += "<";
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ret += crep->name();
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ret += ">";
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}
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if (i < top) ret += ", ";
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}
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return ret;
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}
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