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EQStream abstraction layer
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef LUABIND_CLASS_REGISTRY_HPP_INCLUDED
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#define LUABIND_CLASS_REGISTRY_HPP_INCLUDED
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#include <map>
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#include <luabind/config.hpp>
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#include <luabind/open.hpp>
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#include <luabind/typeid.hpp>
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namespace luabind { namespace detail
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{
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class class_rep;
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struct LUABIND_API class_registry
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{
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class_registry(lua_State* L);
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static class_registry* get_registry(lua_State* L);
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int cpp_instance() const { return m_instance_metatable; }
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int cpp_class() const { return m_cpp_class_metatable; }
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int lua_instance() const { return m_instance_metatable; }
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int lua_class() const { return m_lua_class_metatable; }
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int lua_function() const { return m_lua_function_metatable; }
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void add_class(type_id const& info, class_rep* crep);
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class_rep* find_class(type_id const& info) const;
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std::map<type_id, class_rep*> const& get_classes() const
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{
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return m_classes;
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}
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private:
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std::map<type_id, class_rep*> m_classes;
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// this is a lua reference that points to the lua table
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// that is to be used as meta table for all C++ class
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// instances. It is a kind of v-table.
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int m_instance_metatable;
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// this is a lua reference to the metatable to be used
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// for all classes defined in C++.
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int m_cpp_class_metatable;
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// this is a lua reference to the metatable to be used
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// for all classes defined in lua
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int m_lua_class_metatable;
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// this metatable only contains a destructor
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// for luabind::Detail::free_functions::function_rep
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int m_lua_function_metatable;
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};
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}}
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#endif // LUABIND_CLASS_REGISTRY_HPP_INCLUDED
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