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EQStream abstraction layer
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// Copyright (c) 2003 Daniel Wallin and Arvid Norberg
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF
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// ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED
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// TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
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// PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT
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// SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
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// ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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// ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE
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// OR OTHER DEALINGS IN THE SOFTWARE.
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#ifndef LUABIND_CLASS_INFO_HPP_INCLUDED
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#define LUABIND_CLASS_INFO_HPP_INCLUDED
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#include <luabind/prefix.hpp>
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#include <luabind/lua_include.hpp>
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#include <luabind/luabind.hpp>
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#include <luabind/object.hpp>
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namespace luabind
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{
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struct LUABIND_API class_info
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{
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std::string name;
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object methods;
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object attributes;
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};
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LUABIND_API class_info get_class_info(argument const&);
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// returns a table of bound class names
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LUABIND_API object get_class_names(lua_State* L);
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LUABIND_API void bind_class_info(lua_State*);
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}
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#endif
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