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EQStream abstraction layer
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#pragma once
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#include <string>
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#include <vector>
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#include <ios>
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namespace EQ
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{
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namespace Util
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{
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class UUID
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{
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public:
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UUID(const UUID &o);
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UUID(UUID &&o);
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UUID& operator=(const UUID &o);
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~UUID();
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static UUID Generate();
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static UUID FromString(const std::string &str);
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static UUID FromByteArray(const char *buffer);
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std::string ToString() const;
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const std::vector<char>& ToByteArray() const;
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friend std::ostream &operator<<(std::ostream &os, const UUID &id) {
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return os << id.ToString();
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}
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private:
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UUID();
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UUID(const unsigned char *bytes);
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std::vector<char> m_bytes;
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};
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}
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}
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