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EQStream abstraction layer
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#pragma once
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#include <functional>
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#include <uv.h>
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namespace EQ
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{
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class EventLoop
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{
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public:
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static EventLoop &Get() {
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static EventLoop inst;
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return inst;
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}
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~EventLoop() {
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uv_loop_close(&m_loop);
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}
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void Process() {
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uv_run(&m_loop, UV_RUN_NOWAIT);
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}
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uv_loop_t* Handle() { return &m_loop; }
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private:
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EventLoop() {
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memset(&m_loop, 0, sizeof(uv_loop_t));
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uv_loop_init(&m_loop);
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}
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EventLoop(const EventLoop&);
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EventLoop& operator=(const EventLoop&);
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uv_loop_t m_loop;
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};
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}
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