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Fix for gcc fail
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@ -18,15 +18,9 @@
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#ifndef SKILLS_H
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#ifndef SKILLS_H
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#define SKILLS_H
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#define SKILLS_H
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#include <string>
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#include <map>
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#include <map>
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/*
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** This is really messed up... Are we using SkillTypes as a pseudo repository? The 76th skill really throws
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** things for standardization...
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**
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** Below is an attempt to clean this up a little...
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*/
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/*
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/*
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** Skill use types
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** Skill use types
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**
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**
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@ -180,94 +174,6 @@ enum SkillUseTypes
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// server profile does not reflect this yet..so, prefixed with 'PACKET_'
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// server profile does not reflect this yet..so, prefixed with 'PACKET_'
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#define PACKET_SKILL_ARRAY_SIZE 100
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#define PACKET_SKILL_ARRAY_SIZE 100
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// TODO: add string return for skill names
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/*
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** Old typedef enumeration
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**
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*/
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/* Correct Skill Numbers as of 4-14-2002
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typedef enum {
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_1H_BLUNT = 0,
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_1H_SLASHING = 1,
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_2H_BLUNT = 2,
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_2H_SLASHING = 3,
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ABJURE = 4,
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ALTERATION = 5,
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APPLY_POISON = 6,
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ARCHERY = 7,
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BACKSTAB = 8,
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BIND_WOUND = 9,
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BASH = 10,
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BLOCKSKILL = 11,
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BRASS_INSTRUMENTS = 12,
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CHANNELING = 13,
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CONJURATION = 14,
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DEFENSE = 15,
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DISARM = 16,
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DISARM_TRAPS = 17,
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DIVINATION = 18,
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DODGE = 19,
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DOUBLE_ATTACK = 20,
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DRAGON_PUNCH = 21, //aka Tail Rake
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DUAL_WIELD = 22,
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EAGLE_STRIKE = 23,
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EVOCATION = 24,
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FEIGN_DEATH = 25,
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FLYING_KICK = 26,
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FORAGE = 27,
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HAND_TO_HAND = 28,
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HIDE = 29,
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KICK = 30,
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MEDITATE = 31,
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MEND = 32,
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OFFENSE = 33,
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PARRY = 34,
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PICK_LOCK = 35,
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PIERCING = 36,
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RIPOSTE = 37,
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ROUND_KICK = 38,
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SAFE_FALL = 39,
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SENSE_HEADING = 40,
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SINGING = 41,
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SNEAK = 42,
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SPECIALIZE_ABJURE = 43,
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SPECIALIZE_ALTERATION = 44,
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SPECIALIZE_CONJURATION = 45,
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SPECIALIZE_DIVINATION = 46,
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SPECIALIZE_EVOCATION = 47,
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PICK_POCKETS = 48,
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STRINGED_INSTRUMENTS = 49,
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SWIMMING = 50,
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THROWING = 51,
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TIGER_CLAW = 52,
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TRACKING = 53,
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WIND_INSTRUMENTS = 54,
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FISHING = 55,
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MAKE_POISON = 56,
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TINKERING = 57,
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RESEARCH = 58,
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ALCHEMY = 59,
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BAKING = 60,
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TAILORING = 61,
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SENSE_TRAPS = 62,
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BLACKSMITHING = 63,
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FLETCHING = 64,
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BREWING = 65,
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ALCOHOL_TOLERANCE = 66,
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BEGGING = 67,
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JEWELRY_MAKING = 68,
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POTTERY = 69,
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PERCUSSION_INSTRUMENTS = 70,
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INTIMIDATION = 71,
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BERSERKING = 72,
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TAUNT = 73,
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FRENZY = 74,
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GENERIC_TRADESKILL = 75
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} SkillType;
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#define HIGHEST_SKILL FRENZY
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*/
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// for skill related helper functions
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// for skill related helper functions
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namespace EQEmu {
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namespace EQEmu {
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