From 5c812fb824c3a3314847df5508fec97e606c99ed Mon Sep 17 00:00:00 2001 From: Uleat Date: Sun, 20 Mar 2016 17:51:09 -0400 Subject: [PATCH] Fix for gcc fail --- common/skills.h | 96 +------------------------------------------------ 1 file changed, 1 insertion(+), 95 deletions(-) diff --git a/common/skills.h b/common/skills.h index a9c5c6095..5ffba33b9 100644 --- a/common/skills.h +++ b/common/skills.h @@ -18,15 +18,9 @@ #ifndef SKILLS_H #define SKILLS_H +#include #include -/* -** This is really messed up... Are we using SkillTypes as a pseudo repository? The 76th skill really throws -** things for standardization... -** -** Below is an attempt to clean this up a little... -*/ - /* ** Skill use types ** @@ -180,94 +174,6 @@ enum SkillUseTypes // server profile does not reflect this yet..so, prefixed with 'PACKET_' #define PACKET_SKILL_ARRAY_SIZE 100 -// TODO: add string return for skill names - -/* -** Old typedef enumeration -** -*/ -/* Correct Skill Numbers as of 4-14-2002 -typedef enum { - _1H_BLUNT = 0, - _1H_SLASHING = 1, - _2H_BLUNT = 2, - _2H_SLASHING = 3, - ABJURE = 4, - ALTERATION = 5, - APPLY_POISON = 6, - ARCHERY = 7, - BACKSTAB = 8, - BIND_WOUND = 9, - BASH = 10, - BLOCKSKILL = 11, - BRASS_INSTRUMENTS = 12, - CHANNELING = 13, - CONJURATION = 14, - DEFENSE = 15, - DISARM = 16, - DISARM_TRAPS = 17, - DIVINATION = 18, - DODGE = 19, - DOUBLE_ATTACK = 20, - DRAGON_PUNCH = 21, //aka Tail Rake - DUAL_WIELD = 22, - EAGLE_STRIKE = 23, - EVOCATION = 24, - FEIGN_DEATH = 25, - FLYING_KICK = 26, - FORAGE = 27, - HAND_TO_HAND = 28, - HIDE = 29, - KICK = 30, - MEDITATE = 31, - MEND = 32, - OFFENSE = 33, - PARRY = 34, - PICK_LOCK = 35, - PIERCING = 36, - RIPOSTE = 37, - ROUND_KICK = 38, - SAFE_FALL = 39, - SENSE_HEADING = 40, - SINGING = 41, - SNEAK = 42, - SPECIALIZE_ABJURE = 43, - SPECIALIZE_ALTERATION = 44, - SPECIALIZE_CONJURATION = 45, - SPECIALIZE_DIVINATION = 46, - SPECIALIZE_EVOCATION = 47, - PICK_POCKETS = 48, - STRINGED_INSTRUMENTS = 49, - SWIMMING = 50, - THROWING = 51, - TIGER_CLAW = 52, - TRACKING = 53, - WIND_INSTRUMENTS = 54, - FISHING = 55, - MAKE_POISON = 56, - TINKERING = 57, - RESEARCH = 58, - ALCHEMY = 59, - BAKING = 60, - TAILORING = 61, - SENSE_TRAPS = 62, - BLACKSMITHING = 63, - FLETCHING = 64, - BREWING = 65, - ALCOHOL_TOLERANCE = 66, - BEGGING = 67, - JEWELRY_MAKING = 68, - POTTERY = 69, - PERCUSSION_INSTRUMENTS = 70, - INTIMIDATION = 71, - BERSERKING = 72, - TAUNT = 73, - FRENZY = 74, - GENERIC_TRADESKILL = 75 -} SkillType; - -#define HIGHEST_SKILL FRENZY -*/ // for skill related helper functions namespace EQEmu {