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Make items with long reuse timers show the timer after zone
This adds a new table to store the timers in. This may seem odd but the timers are associated with the player, not the item, they're just included in the item header in the packet Currently trading still needs to be handled
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@@ -256,6 +256,7 @@ public:
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void LoadPetInfo(Client *c);
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void SavePetInfo(Client *c);
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void RemoveTempFactions(Client *c);
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void UpdateItemRecastTimestamps(uint32 char_id, uint32 recast_type, uint32 timestamp);
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/* Character Data Loaders */
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bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
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