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Make items with long reuse timers show the timer after zone
This adds a new table to store the timers in. This may seem odd but the timers are associated with the player, not the item, they're just included in the item header in the packet Currently trading still needs to be handled
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@@ -326,6 +326,7 @@
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9070|2015_01_28_quest_debug_log_category.sql|SELECT * FROM `logsys_categories` WHERE `log_category_description` LIKE 'Quest Debug'|empty|
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9071|2015_01_29_merc_stats_table_update.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'statscale'|empty|
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9072|2015_01_30_merc_attack_delay.sql|SHOW COLUMNS FROM `merc_stats` LIKE 'attack_delay'|empty|
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9073|2015_01_31_character_item_recast.sql|SHOW TABLES LIKE 'character_item_recast'|empty|
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# Upgrade conditions:
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# This won't be needed after this system is implemented, but it is used database that are not
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@@ -0,0 +1,7 @@
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CREATE TABLE `character_item_recast` (
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`id` int(11) UNSIGNED NOT NULL DEFAULT 0,
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`recast_type` smallint(11) UNSIGNED NOT NULL DEFAULT 0,
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`timestamp` int(11) UNSIGNED NOT NULL DEFAULT 0,
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PRIMARY KEY(`id`, `recast_type`),
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KEY `id` (`id`)
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) ENGINE = InnoDB DEFAULT CHARSET = latin1;
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