Make items with long reuse timers show the timer after zone

This adds a new table to store the timers in. This may seem
odd but the timers are associated with the player, not the
item, they're just included in the item header in the packet

Currently trading still needs to be handled
This commit is contained in:
Michael Cook (mackal)
2015-01-31 17:53:50 -05:00
parent b5d45effec
commit 5be1bd2ffb
19 changed files with 80 additions and 10 deletions
+4
View File
@@ -1441,6 +1441,7 @@ ItemInst::ItemInst(const Item_Struct* item, int16 charges) {
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
}
ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
@@ -1466,6 +1467,7 @@ ItemInst::ItemInst(SharedDatabase *db, uint32 item_id, int16 charges) {
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
}
ItemInst::ItemInst(ItemInstTypes use_type) {
@@ -1486,6 +1488,7 @@ ItemInst::ItemInst(ItemInstTypes use_type) {
m_ornamenticon = 0;
m_ornamentidfile = 0;
m_ornament_hero_model = 0;
m_recast_timestamp = 0;
}
// Make a copy of an ItemInst object
@@ -1539,6 +1542,7 @@ ItemInst::ItemInst(const ItemInst& copy)
m_ornamenticon = copy.m_ornamenticon;
m_ornamentidfile = copy.m_ornamentidfile;
m_ornament_hero_model = copy.m_ornament_hero_model;
m_recast_timestamp = copy.m_recast_timestamp;
}
// Clean up container contents