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CombatBonus rule.
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@@ -358,6 +358,7 @@ RULE_INT ( Combat, EagleStrikeBonus, 15) //% Modifier that this skill gets to st
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RULE_INT ( Combat, TigerClawBonus, 10) //% Modifier that this skill gets to str and skill bonuses
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RULE_INT ( Combat, TigerClawBonus, 10) //% Modifier that this skill gets to str and skill bonuses
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RULE_INT ( Combat, RoundKickBonus, 5) //% Modifier that this skill gets to str and skill bonuses
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RULE_INT ( Combat, RoundKickBonus, 5) //% Modifier that this skill gets to str and skill bonuses
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RULE_INT ( Combat, FrenzyBonus, 0) //% Modifier to damage
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RULE_INT ( Combat, FrenzyBonus, 0) //% Modifier to damage
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RULE_INT ( Combat, BackstabBonus, 0) //% Modifier to damage
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RULE_BOOL ( Combat, ProcTargetOnly, true) //true = procs will only affect our target, false = procs will affect all of our targets
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RULE_BOOL ( Combat, ProcTargetOnly, true) //true = procs will only affect our target, false = procs will affect all of our targets
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RULE_REAL ( Combat, NPCACFactor, 2.25)
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RULE_REAL ( Combat, NPCACFactor, 2.25)
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RULE_INT ( Combat, ClothACSoftcap, 75)
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RULE_INT ( Combat, ClothACSoftcap, 75)
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