diff --git a/common/ruletypes.h b/common/ruletypes.h index d5e07aaa2..c585fbbd2 100644 --- a/common/ruletypes.h +++ b/common/ruletypes.h @@ -358,6 +358,7 @@ RULE_INT ( Combat, EagleStrikeBonus, 15) //% Modifier that this skill gets to st RULE_INT ( Combat, TigerClawBonus, 10) //% Modifier that this skill gets to str and skill bonuses RULE_INT ( Combat, RoundKickBonus, 5) //% Modifier that this skill gets to str and skill bonuses RULE_INT ( Combat, FrenzyBonus, 0) //% Modifier to damage +RULE_INT ( Combat, BackstabBonus, 0) //% Modifier to damage RULE_BOOL ( Combat, ProcTargetOnly, true) //true = procs will only affect our target, false = procs will affect all of our targets RULE_REAL ( Combat, NPCACFactor, 2.25) RULE_INT ( Combat, ClothACSoftcap, 75)