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corpse.cpp & .h header cleanup & forward declarations
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@ -20,12 +20,7 @@ New class for handeling corpses and everything associated with them.
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Child of the Mob class.
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Child of the Mob class.
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-Quagmire
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-Quagmire
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*/
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*/
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#include "../common/debug.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <iostream>
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#include <sstream>
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#ifdef _WINDOWS
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define snprintf _snprintf
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#define vsnprintf _vsnprintf
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#define vsnprintf _vsnprintf
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@ -33,14 +28,26 @@ Child of the Mob class.
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#define strcasecmp _stricmp
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#define strcasecmp _stricmp
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#endif
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#endif
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#include "masterentity.h"
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#include "../common/debug.h"
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#include "../common/packet_functions.h"
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#include "../common/rulesys.h"
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#include "../common/string_util.h"
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#include "../common/string_util.h"
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#include "../common/crc32.h"
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#include "client.h"
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#include "corpse.h"
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#include "entity.h"
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#include "groups.h"
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#include "mob.h"
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#include "raids.h"
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#ifdef BOTS
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#include "bot.h"
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#endif
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#include "quest_parser_collection.h"
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#include "string_ids.h"
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#include "string_ids.h"
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#include "worldserver.h"
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#include "worldserver.h"
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#include "../common/rulesys.h"
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#include <iostream>
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#include "quest_parser_collection.h"
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extern EntityList entity_list;
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extern EntityList entity_list;
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extern Zone* zone;
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extern Zone* zone;
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@ -22,7 +22,14 @@
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#include "mob.h"
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#include "mob.h"
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class Client;
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class Client;
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class EQApplicationPacket;
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class Group;
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class ItemInst;
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class NPC;
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class NPC;
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class Raid;
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struct ExtraAttackOptions;
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struct NPCType;
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#define MAX_LOOTERS 72
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#define MAX_LOOTERS 72
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