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Fix for 'is a GM' convert (Derp)
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@ -111,6 +111,7 @@ extern EQEmuLogSys logger;
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/* If you add to this, make sure you update LogCategory */
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/* If you add to this, make sure you update LogCategory */
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static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = {
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static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = {
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"",
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"Zone",
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"Zone",
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"World",
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"World",
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"UCS",
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"UCS",
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@ -1511,7 +1511,7 @@ void Client::UpdateAdmin(bool iFromDB) {
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if(m_pp.gm)
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if(m_pp.gm)
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{
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{
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logger.LogDebugType(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "%s is a GM");
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logger.LogDebugType(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "%s is a GM", GetName());
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// no need for this, having it set in pp you already start as gm
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// no need for this, having it set in pp you already start as gm
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// and it's also set in your spawn packet so other people see it too
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// and it's also set in your spawn packet so other people see it too
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// SendAppearancePacket(AT_GM, 1, false);
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// SendAppearancePacket(AT_GM, 1, false);
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