From 5b51f69753a9d0df74d72e95a912189198b94843 Mon Sep 17 00:00:00 2001 From: Akkadius Date: Fri, 16 Jan 2015 01:16:17 -0600 Subject: [PATCH] Fix for 'is a GM' convert (Derp) --- common/eqemu_logsys.h | 1 + zone/client.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/common/eqemu_logsys.h b/common/eqemu_logsys.h index a80932edc..18c063495 100644 --- a/common/eqemu_logsys.h +++ b/common/eqemu_logsys.h @@ -111,6 +111,7 @@ extern EQEmuLogSys logger; /* If you add to this, make sure you update LogCategory */ static const char* LogCategoryName[EQEmuLogSys::LogCategory::MaxCategoryID] = { + "", "Zone", "World", "UCS", diff --git a/zone/client.cpp b/zone/client.cpp index 69569cbf2..0bb719e35 100644 --- a/zone/client.cpp +++ b/zone/client.cpp @@ -1511,7 +1511,7 @@ void Client::UpdateAdmin(bool iFromDB) { if(m_pp.gm) { - logger.LogDebugType(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "%s is a GM"); + logger.LogDebugType(EQEmuLogSys::Moderate, EQEmuLogSys::Zone_Server, __FUNCTION__ "%s is a GM", GetName()); // no need for this, having it set in pp you already start as gm // and it's also set in your spawn packet so other people see it too // SendAppearancePacket(AT_GM, 1, false);