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[Quests] Use separate variable for quest idle override. (#4026)
* [Quests] Use separate variable for quest idle override. * Fix missing zone->
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@@ -525,7 +525,7 @@ void EntityList::MobProcess()
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// -- the entity's spawn2 point is marked as path_while_zone_idle
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// -- the zone is newly empty and we're allowing mobs to settle
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if (
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numclients > 0 ||
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numclients > 0 || zone->quest_idle_override ||
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(s2 && s2->PathWhenZoneIdle()) ||
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mob_settle_timer->Enabled()
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) {
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