[Quests] Use separate variable for quest idle override. (#4026)

* [Quests] Use separate variable for quest idle override.

* Fix missing zone->
This commit is contained in:
Paul Coene
2024-01-27 14:09:00 -05:00
committed by GitHub
parent 4c769c46b3
commit 5b43bf4a5e
5 changed files with 6 additions and 4 deletions
+1 -1
View File
@@ -525,7 +525,7 @@ void EntityList::MobProcess()
// -- the entity's spawn2 point is marked as path_while_zone_idle
// -- the zone is newly empty and we're allowing mobs to settle
if (
numclients > 0 ||
numclients > 0 || zone->quest_idle_override ||
(s2 && s2->PathWhenZoneIdle()) ||
mob_settle_timer->Enabled()
) {