Added facing check to auto attack LoS code

The Mob::InFrontMob check uses 56 degrees which is where the
client will generate the "You cannon see your target." message.
There were still a few weird angles that I was able to still
attack, but in like 99% of the cases it should work ...
This commit is contained in:
Michael Cook (mackal)
2013-12-20 17:47:28 -05:00
parent 9fff694382
commit 5ac23a2f8f
6 changed files with 60 additions and 37 deletions
+19 -16
View File
@@ -299,7 +299,7 @@ bool Client::Process() {
if(ranged->GetItem() && ranged->GetItem()->ItemType == ItemTypeBow){
if(ranged_timer.Check(false)){
if(GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())){
if(!GetTarget()->BehindMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
if(GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
if(CheckLosFN(GetTarget())){
//client has built in los check, but auto fire does not.. done last.
RangedAttack(GetTarget());
@@ -319,7 +319,7 @@ bool Client::Process() {
else if(ranged->GetItem() && (ranged->GetItem()->ItemType == ItemTypeLargeThrowing || ranged->GetItem()->ItemType == ItemTypeSmallThrowing)){
if(ranged_timer.Check(false)){
if(GetTarget() && (GetTarget()->IsNPC() || GetTarget()->IsClient())){
if(!GetTarget()->BehindMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
if(GetTarget()->InFrontMob(this, GetTarget()->GetX(), GetTarget()->GetY())){
if(CheckLosFN(GetTarget())){
//client has built in los check, but auto fire does not.. done last.
ThrowingAttack(GetTarget());
@@ -359,10 +359,15 @@ bool Client::Process() {
aa_los_them.x = aa_los_them_mob->GetX();
aa_los_them.y = aa_los_them_mob->GetY();
aa_los_them.z = aa_los_them_mob->GetZ();
if(CheckLosFN(auto_attack_target))
los_status = true;
else
los_status = false;
los_status = CheckLosFN(auto_attack_target);
aa_los_me_heading = GetHeading();
los_status_facing = aa_los_them_mob->InFrontMob(this, aa_los_them.x, aa_los_them.y);
}
// If only our heading changes, we can skip the CheckLosFN call
// but above we still need to update los_status_facing
if (aa_los_me_heading != GetHeading()) {
aa_los_me_heading = GetHeading();
los_status_facing = aa_los_them_mob->InFrontMob(this, aa_los_them.x, aa_los_them.y);
}
}
else
@@ -371,25 +376,23 @@ bool Client::Process() {
aa_los_me.x = GetX();
aa_los_me.y = GetY();
aa_los_me.z = GetZ();
aa_los_me_heading = GetHeading();
aa_los_them.x = aa_los_them_mob->GetX();
aa_los_them.y = aa_los_them_mob->GetY();
aa_los_them.z = aa_los_them_mob->GetZ();
if(CheckLosFN(auto_attack_target))
los_status = true;
else
los_status = false;
los_status = CheckLosFN(auto_attack_target);
los_status_facing = aa_los_them_mob->InFrontMob(this, aa_los_them.x, aa_los_them.y);
}
if (!CombatRange(auto_attack_target))
{
//duplicate message not wanting to see it.
//Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
}
else if (auto_attack_target == this)
{
Message_StringID(MT_TooFarAway,TRY_ATTACKING_SOMEONE);
}
else if (!los_status)
else if (!los_status || !los_status_facing)
{
//you can't see your target
}
@@ -482,13 +485,13 @@ bool Client::Process() {
// Range check
if(!CombatRange(auto_attack_target)) {
// this is a duplicate message don't use it.
Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
//Message_StringID(MT_TooFarAway,TARGET_TOO_FAR);
}
// Don't attack yourself
else if(auto_attack_target == this) {
Message_StringID(MT_TooFarAway,TRY_ATTACKING_SOMEONE);
//Message_StringID(MT_TooFarAway,TRY_ATTACKING_SOMEONE);
}
else if (!los_status)
else if (!los_status || !los_status_facing)
{
//you can't see your target
}