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[Commands] Add #feature Command. (#2142)
* [Commands] Add #feature Command. - Removes #beard, #beardcolor, #details, #face, #hair, #haircolor, #helm, #heritage, #size, and #tattoo commands. - Cleanup messages and logic. - Consolidate 13 different feature settings to this one command. - Unique commands including #gender, #race, and #texture were not removed. * Add missing feature.cpp. * Update feature.cpp
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#include "../client.h"
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void command_feature(Client *c, const Seperator *sep)
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{
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int arguments = sep->argnum;
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if (arguments < 2) {
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auto feature_save_link = EQ::SayLinkEngine::GenerateQuestSaylink(
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"#npcedit featuresave",
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false,
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"#npcedit featuresave"
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);
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c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
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c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
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c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
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c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
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c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
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c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
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c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
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c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
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c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
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c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
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c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
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c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
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c->Message(
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Chat::White,
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fmt::format(
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"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
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feature_save_link
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).c_str()
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);
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return;
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}
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Mob* target = c->GetTarget() ? c->GetTarget() : c;
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bool is_beard = !strcasecmp(sep->arg[1], "beard");
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bool is_beard_color = !strcasecmp(sep->arg[1], "beardcolor");
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bool is_details = !strcasecmp(sep->arg[1], "details");
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bool is_face = !strcasecmp(sep->arg[1], "face");
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bool is_gender = !strcasecmp(sep->arg[1], "gender");
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bool is_hair = !strcasecmp(sep->arg[1], "hair");
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bool is_hair_color = !strcasecmp(sep->arg[1], "haircolor");
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bool is_helm = !strcasecmp(sep->arg[1], "helm");
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bool is_heritage = !strcasecmp(sep->arg[1], "heritage");
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bool is_race = !strcasecmp(sep->arg[1], "race");
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bool is_size = !strcasecmp(sep->arg[1], "size");
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bool is_tattoo = !strcasecmp(sep->arg[1], "tattoo");
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bool is_texture = !strcasecmp(sep->arg[1], "texture");
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if (
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!is_beard &&
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!is_beard_color &&
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!is_details &&
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!is_face &&
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!is_gender &&
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!is_hair &&
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!is_hair_color &&
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!is_helm &&
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!is_heritage &&
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!is_race &&
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!is_size &&
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!is_tattoo &&
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!is_texture
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) {
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auto feature_save_link = EQ::SayLinkEngine::GenerateQuestSaylink(
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"#npcedit featuresave",
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false,
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"#npcedit featuresave"
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);
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c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
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c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
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c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
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c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
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c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
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c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
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c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
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c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
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c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
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c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
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c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
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c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
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c->Message(
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Chat::White,
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fmt::format(
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"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
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feature_save_link
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).c_str()
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);
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return;
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}
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auto beard = target->GetBeard();
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auto beard_color = target->GetBeardColor();
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auto details = target->GetDrakkinDetails();
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auto face = target->GetLuclinFace();
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auto gender = target->GetGender();
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auto hair = target->GetHairStyle();
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auto hair_color = target->GetHairColor();
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auto helm_texture = target->GetHelmTexture();
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auto heritage = target->GetDrakkinHeritage();
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auto race = target->GetModel();
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auto size = target->GetSize();
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auto tattoo = target->GetDrakkinTattoo();
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auto texture = target->GetTexture();
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std::string feature_changed;
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float value_changed;
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if (is_beard) {
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beard = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Beard";
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value_changed = beard;
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} else if (is_beard_color) {
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beard_color = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Beard Color";
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value_changed = beard_color;
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} else if (is_details) {
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if (target->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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details = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Drakkin Details";
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value_changed = details;
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} else if (is_face) {
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face = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Face";
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value_changed = face;
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} else if (is_gender) {
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gender = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Gender";
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value_changed = gender;
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} else if (is_hair) {
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hair = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Hair";
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value_changed = hair;
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} else if (is_hair_color) {
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hair_color = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Hair Color";
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value_changed = hair_color;
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} else if (is_helm) {
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helm_texture = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Helmet Texture";
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value_changed = helm_texture;
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} else if (is_heritage) {
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if (target->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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heritage = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Drakkin Heritage";
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value_changed = heritage;
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} else if (is_race) {
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race = static_cast<uint16>(std::stoul(sep->arg[2]));
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feature_changed = "Race";
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value_changed = race;
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} else if (is_size) {
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size = std::stof(sep->arg[2]);
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if (size < 0 || size > 255) {
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c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
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return;
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}
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feature_changed = "Size";
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value_changed = size;
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} else if (is_tattoo) {
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if (target->GetRace() != DRAKKIN) {
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c->Message(Chat::White, "You must target a Drakkin to use this command.");
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return;
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}
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tattoo = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Drakkin Tattoos";
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value_changed = tattoo;
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} else if (is_texture) {
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texture = static_cast<uint8>(std::stoul(sep->arg[2]));
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feature_changed = "Texture";
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value_changed = texture;
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}
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target->SendIllusionPacket(
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race,
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gender,
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texture,
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helm_texture,
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hair_color,
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beard_color,
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target->GetEyeColor1(),
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target->GetEyeColor2(),
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hair,
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face,
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beard,
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0xFF,
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heritage,
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tattoo,
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details,
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size
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);
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c->Message(
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Chat::White,
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fmt::format(
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"{} set for {} to {}.",
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feature_changed,
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(
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c == target ?
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"yourself" :
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fmt::format(
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"{} ({})",
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target->GetCleanName(),
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target->GetID()
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)
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),
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(
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is_size ?
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fmt::format(
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"{:.2f}",
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value_changed
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) :
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fmt::format(
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"{}",
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static_cast<uint8>(value_changed)
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)
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)
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).c_str()
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);
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}
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