[Commands] Add #feature Command. (#2142)

* [Commands] Add #feature Command.
- Removes #beard, #beardcolor, #details, #face, #hair, #haircolor, #helm, #heritage, #size, and #tattoo commands.
- Cleanup messages and logic.
- Consolidate 13 different feature settings to this one command.
- Unique commands including #gender, #race, and #texture were not removed.

* Add missing feature.cpp.

* Update feature.cpp
This commit is contained in:
Kinglykrab
2022-05-06 19:49:56 -04:00
committed by GitHub
parent 6d31786456
commit 5aaaaed6f1
14 changed files with 255 additions and 415 deletions
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_beard(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #beard [number of beard style]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = atoi(sep->arg[1]);
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Beard = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_beardcolor(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #beardcolor [number of beard color]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = atoi(sep->arg[1]);
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Beard Color = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_details(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #details [number of drakkin detail]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = atoi(sep->arg[1]);
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Details = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_face(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #face [number of face]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = atoi(sep->arg[1]);
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Face = %i", atoi(sep->arg[1]));
}
}
+236
View File
@@ -0,0 +1,236 @@
#include "../client.h"
void command_feature(Client *c, const Seperator *sep)
{
int arguments = sep->argnum;
if (arguments < 2) {
auto feature_save_link = EQ::SayLinkEngine::GenerateQuestSaylink(
"#npcedit featuresave",
false,
"#npcedit featuresave"
);
c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
c->Message(
Chat::White,
fmt::format(
"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
feature_save_link
).c_str()
);
return;
}
Mob* target = c->GetTarget() ? c->GetTarget() : c;
bool is_beard = !strcasecmp(sep->arg[1], "beard");
bool is_beard_color = !strcasecmp(sep->arg[1], "beardcolor");
bool is_details = !strcasecmp(sep->arg[1], "details");
bool is_face = !strcasecmp(sep->arg[1], "face");
bool is_gender = !strcasecmp(sep->arg[1], "gender");
bool is_hair = !strcasecmp(sep->arg[1], "hair");
bool is_hair_color = !strcasecmp(sep->arg[1], "haircolor");
bool is_helm = !strcasecmp(sep->arg[1], "helm");
bool is_heritage = !strcasecmp(sep->arg[1], "heritage");
bool is_race = !strcasecmp(sep->arg[1], "race");
bool is_size = !strcasecmp(sep->arg[1], "size");
bool is_tattoo = !strcasecmp(sep->arg[1], "tattoo");
bool is_texture = !strcasecmp(sep->arg[1], "texture");
if (
!is_beard &&
!is_beard_color &&
!is_details &&
!is_face &&
!is_gender &&
!is_hair &&
!is_hair_color &&
!is_helm &&
!is_heritage &&
!is_race &&
!is_size &&
!is_tattoo &&
!is_texture
) {
auto feature_save_link = EQ::SayLinkEngine::GenerateQuestSaylink(
"#npcedit featuresave",
false,
"#npcedit featuresave"
);
c->Message(Chat::White, "Usage: #feature beard [Beard] - Change your or your target's Beard");
c->Message(Chat::White, "Usage: #feature beardcolor [Beard Color] - Change your or your target's Beard Color");
c->Message(Chat::White, "Usage: #feature details [Details] - Change your or your target's Drakkin Details");
c->Message(Chat::White, "Usage: #feature face [Face] - Change your or your target's Face");
c->Message(Chat::White, "Usage: #feature gender [Gender] - Change your or your target's Gender");
c->Message(Chat::White, "Usage: #feature hair [Hair] - Change your or your target's Hair");
c->Message(Chat::White, "Usage: #feature haircolor [Hair Color] - Change your or your target's Hair Color");
c->Message(Chat::White, "Usage: #feature helm [Helmet Texture] - Change your or your target's Helmet Texture");
c->Message(Chat::White, "Usage: #feature heritage [Heritage] - Change your or your target's Drakkin Heritage");
c->Message(Chat::White, "Usage: #feature race [Race ID] - Change your or your target's Race");
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size (Valid values are 0 to 255, decimal increments are allowed.)");
c->Message(Chat::White, "Usage: #feature tattoo [Tattoo] - Change your or your target's Drakkin Tattoos");
c->Message(Chat::White, "Usage: #feature texture [Texture] - Change your or your target's Texture");
c->Message(
Chat::White,
fmt::format(
"Note: All features are temporary. If your target is an NPC, you can save these features to the database using {}.",
feature_save_link
).c_str()
);
return;
}
auto beard = target->GetBeard();
auto beard_color = target->GetBeardColor();
auto details = target->GetDrakkinDetails();
auto face = target->GetLuclinFace();
auto gender = target->GetGender();
auto hair = target->GetHairStyle();
auto hair_color = target->GetHairColor();
auto helm_texture = target->GetHelmTexture();
auto heritage = target->GetDrakkinHeritage();
auto race = target->GetModel();
auto size = target->GetSize();
auto tattoo = target->GetDrakkinTattoo();
auto texture = target->GetTexture();
std::string feature_changed;
float value_changed;
if (is_beard) {
beard = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Beard";
value_changed = beard;
} else if (is_beard_color) {
beard_color = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Beard Color";
value_changed = beard_color;
} else if (is_details) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
details = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Details";
value_changed = details;
} else if (is_face) {
face = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Face";
value_changed = face;
} else if (is_gender) {
gender = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Gender";
value_changed = gender;
} else if (is_hair) {
hair = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Hair";
value_changed = hair;
} else if (is_hair_color) {
hair_color = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Hair Color";
value_changed = hair_color;
} else if (is_helm) {
helm_texture = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Helmet Texture";
value_changed = helm_texture;
} else if (is_heritage) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
heritage = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Heritage";
value_changed = heritage;
} else if (is_race) {
race = static_cast<uint16>(std::stoul(sep->arg[2]));
feature_changed = "Race";
value_changed = race;
} else if (is_size) {
size = std::stof(sep->arg[2]);
if (size < 0 || size > 255) {
c->Message(Chat::White, "Usage: #feature size [Size] - Change your or your target's Size temporarily (Valid values are 0 to 255, decimal increments are allowed.)");
return;
}
feature_changed = "Size";
value_changed = size;
} else if (is_tattoo) {
if (target->GetRace() != DRAKKIN) {
c->Message(Chat::White, "You must target a Drakkin to use this command.");
return;
}
tattoo = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Drakkin Tattoos";
value_changed = tattoo;
} else if (is_texture) {
texture = static_cast<uint8>(std::stoul(sep->arg[2]));
feature_changed = "Texture";
value_changed = texture;
}
target->SendIllusionPacket(
race,
gender,
texture,
helm_texture,
hair_color,
beard_color,
target->GetEyeColor1(),
target->GetEyeColor2(),
hair,
face,
beard,
0xFF,
heritage,
tattoo,
details,
size
);
c->Message(
Chat::White,
fmt::format(
"{} set for {} to {}.",
feature_changed,
(
c == target ?
"yourself" :
fmt::format(
"{} ({})",
target->GetCleanName(),
target->GetID()
)
),
(
is_size ?
fmt::format(
"{:.2f}",
value_changed
) :
fmt::format(
"{}",
static_cast<uint8>(value_changed)
)
)
).c_str()
);
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_hair(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #hair [number of hair style]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = atoi(sep->arg[1]);
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Hair = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_haircolor(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #haircolor [number of hair color]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = atoi(sep->arg[1]);
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Hair Color = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_helm(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #helm [number of helm texture]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = atoi(sep->arg[1]);
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Helm = %i", atoi(sep->arg[1]));
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_heritage(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #heritage [number of Drakkin heritage]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = atoi(sep->arg[1]);
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Heritage = %i", atoi(sep->arg[1]));
}
}
+16 -6
View File
@@ -537,19 +537,29 @@ void command_npcedit(Client *c, const Seperator *sep)
if (strcasecmp(sep->arg[1], "featuresave") == 0) {
c->Message(
Chat::Yellow,
fmt::format("NPC ID {} saved with all current facial feature settings.", npc_id).c_str());
fmt::format("NPC ID {} saved with all current body and facial feature settings.", npc_id).c_str());
Mob *target = c->GetTarget();
std::string query = fmt::format(
"UPDATE npc_types "
"SET luclin_haircolor = {}, luclin_beardcolor = {}, "
"luclin_hairstyle = {}, luclin_beard = {}, "
"face = {}, drakkin_heritage = {}, "
"drakkin_tattoo = {}, drakkin_details = {} "
"drakkin_tattoo = {}, drakkin_details = {}, "
"texture = {}, helmtexture = {}, "
"gender = {}, size = {:.2f}"
"WHERE id = {}",
target->GetHairColor(), target->GetBeardColor(),
target->GetHairStyle(), target->GetBeard(),
target->GetLuclinFace(), target->GetDrakkinHeritage(),
target->GetDrakkinTattoo(), target->GetDrakkinDetails(),
target->GetHairColor(),
target->GetBeardColor(),
target->GetHairStyle(),
target->GetBeard(),
target->GetLuclinFace(),
target->GetDrakkinHeritage(),
target->GetDrakkinTattoo(),
target->GetDrakkinDetails(),
target->GetTexture(),
target->GetHelmTexture(),
target->GetGender(),
target->GetSize(),
npc_id
);
content_db.QueryDatabase(query);
-46
View File
@@ -1,46 +0,0 @@
#include "../client.h"
void command_size(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #size [0 - 255] (Decimal increments are allowed)");
}
else {
float newsize = atof(sep->arg[1]);
if (newsize > 255) {
c->Message(Chat::White, "Error: #size: Size can not be greater than 255.");
}
else if (newsize < 0) {
c->Message(Chat::White, "Error: #size: Size can not be less than 0.");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetModel();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = target->GetDrakkinTattoo();
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails, newsize
);
c->Message(Chat::White, "Size = %f", atof(sep->arg[1]));
}
}
}
-37
View File
@@ -1,37 +0,0 @@
#include "../client.h"
void command_tattoo(Client *c, const Seperator *sep)
{
Mob *target = c->GetTarget();
if (!sep->IsNumber(1)) {
c->Message(Chat::White, "Usage: #tattoo [number of Drakkin tattoo]");
}
else if (!target) {
c->Message(Chat::White, "Error: this command requires a target");
}
else {
uint16 Race = target->GetRace();
uint8 Gender = target->GetGender();
uint8 Texture = 0xFF;
uint8 HelmTexture = 0xFF;
uint8 HairColor = target->GetHairColor();
uint8 BeardColor = target->GetBeardColor();
uint8 EyeColor1 = target->GetEyeColor1();
uint8 EyeColor2 = target->GetEyeColor2();
uint8 HairStyle = target->GetHairStyle();
uint8 LuclinFace = target->GetLuclinFace();
uint8 Beard = target->GetBeard();
uint32 DrakkinHeritage = target->GetDrakkinHeritage();
uint32 DrakkinTattoo = atoi(sep->arg[1]);
uint32 DrakkinDetails = target->GetDrakkinDetails();
target->SendIllusionPacket(
Race, Gender, Texture, HelmTexture, HairColor, BeardColor,
EyeColor1, EyeColor2, HairStyle, LuclinFace, Beard, 0xFF,
DrakkinHeritage, DrakkinTattoo, DrakkinDetails
);
c->Message(Chat::White, "Tattoo = %i", atoi(sep->arg[1]));
}
}