Drone Build Pipeline (#1144)

* Create drone config

* Tweak config

* Update .drone.yml

* Garbage commit to run another build

* Bring cores down

* Fix formatting from https://github.com/EQEmu/Server/pull/1142

* Add tests line

* Change directory to build before running the unit tests

* Remove tests dir

* Avoid double build on PR's

* Testing build settings
This commit is contained in:
Chris Miles
2020-12-07 22:36:59 -06:00
committed by GitHub
parent ff4c9e1e70
commit 5a4c651d6b
2 changed files with 25 additions and 7 deletions
+9 -7
View File
@@ -1632,14 +1632,16 @@ void NPC::AI_DoMovement() {
}
else { // Mob was in water, make sure new spot is in water also
roambox_destination_z = m_Position.z;
auto position = glm::vec3( roambox_destination_x,
roambox_destination_y,
m_Position.z + 15);
auto position = glm::vec3(
roambox_destination_x,
roambox_destination_y,
m_Position.z + 15
);
if (!zone->watermap->InLiquid(position)) {
roambox_destination_x = m_SpawnPoint.x;
roambox_destination_y = m_SpawnPoint.y;
roambox_destination_z = m_SpawnPoint.z;
}
roambox_destination_x = m_SpawnPoint.x;
roambox_destination_y = m_SpawnPoint.y;
roambox_destination_z = m_SpawnPoint.z;
}
}
PathfinderOptions opts;