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Drone Build Pipeline (#1144)
* Create drone config * Tweak config * Update .drone.yml * Garbage commit to run another build * Bring cores down * Fix formatting from https://github.com/EQEmu/Server/pull/1142 * Add tests line * Change directory to build before running the unit tests * Remove tests dir * Avoid double build on PR's * Testing build settings
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+9
-7
@@ -1632,14 +1632,16 @@ void NPC::AI_DoMovement() {
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}
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else { // Mob was in water, make sure new spot is in water also
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roambox_destination_z = m_Position.z;
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auto position = glm::vec3( roambox_destination_x,
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roambox_destination_y,
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m_Position.z + 15);
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auto position = glm::vec3(
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roambox_destination_x,
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roambox_destination_y,
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m_Position.z + 15
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);
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if (!zone->watermap->InLiquid(position)) {
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roambox_destination_x = m_SpawnPoint.x;
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roambox_destination_y = m_SpawnPoint.y;
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roambox_destination_z = m_SpawnPoint.z;
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}
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roambox_destination_x = m_SpawnPoint.x;
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roambox_destination_y = m_SpawnPoint.y;
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roambox_destination_z = m_SpawnPoint.z;
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}
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}
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PathfinderOptions opts;
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