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Constant name re-alignments prior to extended bandolier/potion belt activation
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@@ -722,9 +722,6 @@ struct Disciplines_Struct {
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};
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static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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struct Tribute_Struct {
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@@ -753,7 +750,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -767,7 +764,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -990,7 +987,7 @@ struct PlayerProfile_Struct
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/*11236*/ uint32 aapoints_spent; // Number of spent AA points
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/*11240*/ uint32 aapoints; // Unspent AA points
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/*11244*/ uint8 unknown11244[4];
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/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
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/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
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/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*18008*/ uint8 unknown18008[8];
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/*18016*/ uint32 available_slots;
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