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Constant name re-alignments prior to extended bandolier/potion belt activation
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@@ -653,9 +653,6 @@ struct Disciplines_Struct {
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};
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static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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struct Tribute_Struct {
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@@ -684,7 +681,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -698,7 +695,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -917,7 +914,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*08288*/ uint32 aapoints_spent; // Number of spent AA points
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/*08292*/ uint32 aapoints; // Unspent AA points
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/*08296*/ uint8 unknown06160[4];
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/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
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/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*15060*/ uint8 unknown12852[8];
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/*15068*/ uint32 available_slots;
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