Constant name re-alignments prior to extended bandolier/potion belt activation

This commit is contained in:
Uleat
2015-02-14 18:10:50 -05:00
parent f1a25da065
commit 5a3b10a11c
23 changed files with 114 additions and 124 deletions
+2 -2
View File
@@ -1270,14 +1270,14 @@ namespace SoF
for (r = 0; r < 4; r++) {
OUT_str(bandoliers[r].Name);
uint32 k;
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// OUT(unknown07444[5120]);
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);