mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-01 11:36:36 +00:00
Constant name re-alignments prior to extended bandolier/potion belt activation
This commit is contained in:
@@ -2286,13 +2286,13 @@ namespace RoF
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
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outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString(emu->bandoliers[r].Name);
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString(emu->bandoliers[r].Items[j].Name);
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outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
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@@ -2308,11 +2308,11 @@ namespace RoF
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}
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}
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for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString("");
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@@ -2320,9 +2320,9 @@ namespace RoF
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}
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}
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outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
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@@ -2336,7 +2336,7 @@ namespace RoF
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}
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}
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for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@@ -2360,13 +2360,13 @@ namespace RoF2
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt8(0); // Unknown
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outapp->WriteUInt32(structs::MAX_PLAYER_BANDOLIER);
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outapp->WriteUInt32(consts::BANDOLIERS_SIZE);
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString(emu->bandoliers[r].Name);
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString(emu->bandoliers[r].Items[j].Name);
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outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID);
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@@ -2382,11 +2382,11 @@ namespace RoF2
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}
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}
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for (uint32 r = 0; r < structs::MAX_PLAYER_BANDOLIER - EmuConstants::BANDOLIERS_COUNT; r++)
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for (uint32 r = 0; r < consts::BANDOLIERS_SIZE - EmuConstants::BANDOLIERS_SIZE; r++)
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{
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outapp->WriteString("");
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for (uint32 j = 0; j < EmuConstants::BANDOLIER_SIZE; ++j)
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for (uint32 j = 0; j < consts::BANDOLIER_ITEM_COUNT; ++j)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@@ -2394,9 +2394,9 @@ namespace RoF2
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}
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}
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outapp->WriteUInt32(structs::MAX_POTIONS_IN_BELT);
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outapp->WriteUInt32(consts::POTION_BELT_ITEM_COUNT);
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString(emu->potionbelt.Items[r].Name);
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outapp->WriteUInt32(emu->potionbelt.Items[r].ID);
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@@ -2410,7 +2410,7 @@ namespace RoF2
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}
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}
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for (uint32 r = 0; r < structs::MAX_POTIONS_IN_BELT - EmuConstants::POTION_BELT_SIZE; r++)
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for (uint32 r = 0; r < consts::POTION_BELT_ITEM_COUNT - EmuConstants::POTION_BELT_ITEM_COUNT; r++)
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{
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outapp->WriteString("");
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outapp->WriteUInt32(0);
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@@ -178,9 +178,10 @@ namespace RoF2 {
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static const uint16 ITEM_COMMON_SIZE = 6;
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static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 56;
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}
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@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_TRIBUTE_TIERS = 10;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
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@@ -924,13 +919,13 @@ struct BandolierItem_Struct_Old
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struct Bandolier_Struct
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{
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char Name[1]; // Variable Length
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct Bandolier_Struct_Old
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct PotionBeltItem_Struct
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@@ -950,12 +945,12 @@ struct PotionBeltItem_Struct_Old
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct PotionBelt_Struct_Old
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{
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PotionBeltItem_Struct_Old Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct GroupLeadershipAA_Struct {
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@@ -1165,7 +1160,7 @@ union
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/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
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/*12953*/ uint16 unknown_rof20; //
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/*12955*/ uint32 bandolier_count; // Seen 20
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/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*13699*/ uint32 potionbelt_count; // Seen 5
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/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
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/*13748*/ int32 unknown_rof21; // Seen -1
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@@ -177,9 +177,10 @@ namespace RoF {
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static const uint16 ITEM_COMMON_SIZE = 6;
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static const uint16 ITEM_CONTAINER_SIZE = 255; // 255; (server max will be 255..unsure what actual client is - test)
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 55;
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}
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@@ -97,11 +97,6 @@ static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_TRIBUTE_TIERS = 10;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_RAID_LEADERSHIP_AA_ARRAY = 16;
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static const uint32 MAX_LEADERSHIP_AA_ARRAY = (MAX_GROUP_LEADERSHIP_AA_ARRAY+MAX_RAID_LEADERSHIP_AA_ARRAY);
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@@ -908,13 +903,13 @@ struct BandolierItem_Struct_Old
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struct Bandolier_Struct
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{
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char Name[1]; // Variable Length
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct Bandolier_Struct_Old
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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struct PotionBeltItem_Struct
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@@ -934,12 +929,12 @@ struct PotionBeltItem_Struct_Old
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct PotionBelt_Struct_Old
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{
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PotionBeltItem_Struct_Old Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct_Old Items[consts::POTION_BELT_ITEM_COUNT];
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};
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struct GroupLeadershipAA_Struct {
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@@ -1149,7 +1144,7 @@ union
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/*12949*/ uint32 aapoints; // Unspent AA points - Seen 1
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/*12953*/ uint16 unknown_rof20; //
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/*12955*/ uint32 bandolier_count; // Seen 20
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/*12959*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*12959*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [20] 740 bytes (Variable Name Sizes) - bandolier contents
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/*13699*/ uint32 potionbelt_count; // Seen 5
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/*13703*/ PotionBelt_Struct potionbelt; // [5] 45 bytes potion belt - (Variable Name Sizes)
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/*13748*/ int32 unknown_rof21; // Seen -1
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@@ -1612,14 +1612,14 @@ namespace SoD
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for (r = 0; r < 4; r++) {
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OUT_str(bandoliers[r].Name);
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uint32 k;
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for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
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for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
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OUT(bandoliers[r].Items[k].ID);
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OUT(bandoliers[r].Items[k].Icon);
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OUT_str(bandoliers[r].Items[k].Name);
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}
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}
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// OUT(unknown07444[5120]);
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for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
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for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
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OUT(potionbelt.Items[r].ID);
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OUT(potionbelt.Items[r].Icon);
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OUT_str(potionbelt.Items[r].Name);
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@@ -174,9 +174,10 @@ namespace SoD {
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static const uint16 ITEM_COMMON_SIZE = 5;
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static const uint16 ITEM_CONTAINER_SIZE = 10;
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 50;
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}
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@@ -676,9 +676,6 @@ struct Disciplines_Struct {
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};
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static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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struct Tribute_Struct {
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@@ -707,7 +704,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -721,7 +718,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -941,7 +938,7 @@ struct PlayerProfile_Struct
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/*08288*/ uint32 aapoints_spent; // Number of spent AA points
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/*08292*/ uint32 aapoints; // Unspent AA points
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/*08296*/ uint8 unknown06160[4];
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/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
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/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
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/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
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/*15060*/ uint8 unknown12852[8];
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/*15068*/ uint32 available_slots;
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@@ -1270,14 +1270,14 @@ namespace SoF
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for (r = 0; r < 4; r++) {
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OUT_str(bandoliers[r].Name);
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uint32 k;
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for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
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for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
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OUT(bandoliers[r].Items[k].ID);
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OUT(bandoliers[r].Items[k].Icon);
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OUT_str(bandoliers[r].Items[k].Name);
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}
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}
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// OUT(unknown07444[5120]);
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for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
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for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
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OUT(potionbelt.Items[r].ID);
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OUT(potionbelt.Items[r].Icon);
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OUT_str(potionbelt.Items[r].Name);
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@@ -174,9 +174,10 @@ namespace SoF {
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static const uint16 ITEM_COMMON_SIZE = 5;
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static const uint16 ITEM_CONTAINER_SIZE = 10;
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static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
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static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
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static const uint32 POTION_BELT_SIZE = 5;
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static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
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static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
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static const size_t POTION_BELT_ITEM_COUNT = 5;
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static const size_t TEXT_LINK_BODY_LENGTH = 50;
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}
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@@ -653,9 +653,6 @@ struct Disciplines_Struct {
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};
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static const uint32 MAX_PLAYER_TRIBUTES = 5;
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static const uint32 MAX_PLAYER_BANDOLIER = 20;
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static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
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static const uint32 MAX_POTIONS_IN_BELT = 5;
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static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
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struct Tribute_Struct {
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@@ -684,7 +681,7 @@ struct BandolierItem_Struct
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struct Bandolier_Struct
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{
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char Name[32];
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BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
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BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
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};
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//len = 72
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@@ -698,7 +695,7 @@ struct PotionBeltItem_Struct
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//len = 288
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struct PotionBelt_Struct
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{
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PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
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PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
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};
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static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
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@@ -917,7 +914,7 @@ struct PlayerProfile_Struct //23576 Octets
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/*08288*/ uint32 aapoints_spent; // Number of spent AA points
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/*08292*/ uint32 aapoints; // Unspent AA points
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/*08296*/ uint8 unknown06160[4];
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/*08300*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*08300*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*14700*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*15060*/ uint8 unknown12852[8];
|
||||
/*15068*/ uint32 available_slots;
|
||||
|
||||
@@ -923,17 +923,17 @@ namespace Titanium
|
||||
OUT(aapoints_spent);
|
||||
OUT(aapoints);
|
||||
// OUT(unknown06160[4]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER; r++) {
|
||||
for (r = 0; r < consts::BANDOLIERS_SIZE; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_PLAYER_BANDOLIER_ITEMS; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@@ -173,9 +173,10 @@ namespace Titanium {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 4; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 4;
|
||||
static const size_t BANDOLIERS_SIZE = 4; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 4;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 45;
|
||||
}
|
||||
|
||||
@@ -586,8 +586,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 4;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
struct Tribute_Struct {
|
||||
uint32 tribute;
|
||||
@@ -615,7 +613,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@@ -629,7 +627,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -833,7 +831,7 @@ struct PlayerProfile_Struct
|
||||
/*06152*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*06156*/ uint32 aapoints; // Unspent AA points
|
||||
/*06160*/ uint8 unknown06160[4];
|
||||
/*06164*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // bandolier contents
|
||||
/*06164*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // bandolier contents
|
||||
/*07444*/ uint8 unknown07444[5120];
|
||||
/*12564*/ PotionBelt_Struct potionbelt; // potion belt
|
||||
/*12852*/ uint8 unknown12852[8];
|
||||
|
||||
@@ -1874,14 +1874,14 @@ namespace UF
|
||||
for (r = 0; r < 4; r++) {
|
||||
OUT_str(bandoliers[r].Name);
|
||||
uint32 k;
|
||||
for (k = 0; k < structs::MAX_PLAYER_BANDOLIER_ITEMS; k++) {
|
||||
for (k = 0; k < consts::BANDOLIER_ITEM_COUNT; k++) {
|
||||
OUT(bandoliers[r].Items[k].ID);
|
||||
OUT(bandoliers[r].Items[k].Icon);
|
||||
OUT_str(bandoliers[r].Items[k].Name);
|
||||
}
|
||||
}
|
||||
// OUT(unknown07444[5120]);
|
||||
for (r = 0; r < structs::MAX_POTIONS_IN_BELT; r++) {
|
||||
for (r = 0; r < consts::POTION_BELT_ITEM_COUNT; r++) {
|
||||
OUT(potionbelt.Items[r].ID);
|
||||
OUT(potionbelt.Items[r].Icon);
|
||||
OUT_str(potionbelt.Items[r].Name);
|
||||
|
||||
@@ -174,9 +174,10 @@ namespace UF {
|
||||
static const uint16 ITEM_COMMON_SIZE = 5;
|
||||
static const uint16 ITEM_CONTAINER_SIZE = 10;
|
||||
|
||||
static const uint32 BANDOLIERS_COUNT = 20; // count = number of bandolier instances
|
||||
static const uint32 BANDOLIER_SIZE = 4; // size = number of equipment slots in bandolier instance
|
||||
static const uint32 POTION_BELT_SIZE = 5;
|
||||
static const size_t BANDOLIERS_SIZE = 20; // number of bandolier instances
|
||||
static const size_t BANDOLIER_ITEM_COUNT = 4; // number of equipment slots in bandolier instance
|
||||
|
||||
static const size_t POTION_BELT_ITEM_COUNT = 5;
|
||||
|
||||
static const size_t TEXT_LINK_BODY_LENGTH = 50;
|
||||
}
|
||||
|
||||
@@ -722,9 +722,6 @@ struct Disciplines_Struct {
|
||||
};
|
||||
|
||||
static const uint32 MAX_PLAYER_TRIBUTES = 5;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER = 20;
|
||||
static const uint32 MAX_PLAYER_BANDOLIER_ITEMS = 4;
|
||||
static const uint32 MAX_POTIONS_IN_BELT = 5;
|
||||
static const uint32 TRIBUTE_NONE = 0xFFFFFFFF;
|
||||
|
||||
struct Tribute_Struct {
|
||||
@@ -753,7 +750,7 @@ struct BandolierItem_Struct
|
||||
struct Bandolier_Struct
|
||||
{
|
||||
char Name[32];
|
||||
BandolierItem_Struct Items[MAX_PLAYER_BANDOLIER_ITEMS];
|
||||
BandolierItem_Struct Items[consts::BANDOLIER_ITEM_COUNT];
|
||||
};
|
||||
|
||||
//len = 72
|
||||
@@ -767,7 +764,7 @@ struct PotionBeltItem_Struct
|
||||
//len = 288
|
||||
struct PotionBelt_Struct
|
||||
{
|
||||
PotionBeltItem_Struct Items[MAX_POTIONS_IN_BELT];
|
||||
PotionBeltItem_Struct Items[consts::POTION_BELT_ITEM_COUNT];
|
||||
};
|
||||
|
||||
static const uint32 MAX_GROUP_LEADERSHIP_AA_ARRAY = 16;
|
||||
@@ -990,7 +987,7 @@ struct PlayerProfile_Struct
|
||||
/*11236*/ uint32 aapoints_spent; // Number of spent AA points
|
||||
/*11240*/ uint32 aapoints; // Unspent AA points
|
||||
/*11244*/ uint8 unknown11244[4];
|
||||
/*11248*/ Bandolier_Struct bandoliers[MAX_PLAYER_BANDOLIER]; // [6400] bandolier contents
|
||||
/*11248*/ Bandolier_Struct bandoliers[consts::BANDOLIERS_SIZE]; // [6400] bandolier contents
|
||||
/*17648*/ PotionBelt_Struct potionbelt; // [360] potion belt 72 extra octets by adding 1 more belt slot
|
||||
/*18008*/ uint8 unknown18008[8];
|
||||
/*18016*/ uint32 available_slots;
|
||||
|
||||
Reference in New Issue
Block a user