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Another convert
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@ -2028,9 +2028,7 @@ bool NPC::Death(Mob* killerMob, int32 damage, uint16 spell, SkillUseTypes attack
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if (IsEngaged())
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if (IsEngaged())
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{
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{
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zone->DelAggroMob();
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zone->DelAggroMob();
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#if EQDEBUG >= 11
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logger.LogDebugType(EQEmuLogSys::Detail, EQEmuLogSys::Attack, "%s Mobs currently Aggro %i", __FUNCTION__, zone->MobsAggroCount());
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logger.LogDebug(EQEmuLogSys::General,"NPC::Death() Mobs currently Aggro %i", zone->MobsAggroCount());
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#endif
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}
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}
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SetHP(0);
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SetHP(0);
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SetPet(0);
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SetPet(0);
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