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-Set laurion commands to $ from . since that's closer to muscle memory.
-Add translation for OP_SpawnAppearance (later to support guilds we will need to extend it a bit server side.)
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@@ -180,14 +180,61 @@ namespace Laurion {
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/*000*/ uint32 CharCount; //number of chars in this packet
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};
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enum LaurionAppearance : uint32
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{
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None,
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WhoLevel,
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MaxHealth,
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Invisibility,
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PVP,
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Light,
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Animation,
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Sneak,
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SpawnID,
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Health,
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Linkdead,
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FlyMode,
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GM,
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Anonymous,
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GuildID,
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AFK,
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Pet,
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Summoned,
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Unknown18,
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Unknown19,
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SetType,
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NPCName,
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CancelSneakHide,
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AreaHealthRegen,
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AreaManaRegen,
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AreaEnduranceRegen,
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FreezeBeneficialBuffs,
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NPCTintIndex,
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Unknown28,
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Unknown29,
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Unknown30,
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ShowHelm,
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DamageState,
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Unknown33, //Some virtual function call; based on location might be EQPlayers (my guess personally) or FindBits
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TextureType, //Texture ID
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Unknown35,
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Unknown36,
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GuildShow,
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OfflineMode,
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Unknown39,
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Unknown40,
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Unknown41,
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Unknown42,
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Birthdate,
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EncounterLock
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};
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struct SpawnAppearance_Struct
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{
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/*0000*/ uint32 spawn_id; // ID of the spawn
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/*0004*/ uint32 type; // Values associated with the type
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/*0008*/ uint32 parameter; // Type of data sent
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/*0012*/ uint32 unknown012;
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/*0016*/ uint32 unknown016;
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/*0020*/ uint32 unknown020;
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/*0008*/ uint64 parameter; // Type of data sent
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/*0016*/ uint64 lock_id; //the only place client uses this as far as I can tell is when you send 0x2c as type in which case it sets LockID = this
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/*0024*/
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};
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