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Now send membership for Laurion in zone right before player profile like live.
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2d8b777120
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@ -8602,6 +8602,44 @@ void Client::SendHPUpdateMarquee(){
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SendMarqueeMessage(Chat::Yellow, 510, 0, 3000, 3000, health_update_notification);
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}
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void Client::SendMembership() {
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if (m_ClientVersion >= EQ::versions::ClientVersion::Laurion) {
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auto outapp = new EQApplicationPacket(OP_SendMembership, sizeof(Membership_Struct));
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Membership_Struct* mc = (Membership_Struct*)outapp->pBuffer;
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mc->membership = 2; //Hardcode to gold for now. We don't use anything else.
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mc->races = 0x1ffff; // Available Races (4110 for silver)
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mc->classes = 0x1ffff; // Available Classes (4614 for silver) - Was 0x101ffff
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mc->entrysize = 21; // Number of membership setting entries below
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mc->entries[0] = 0xffffffff; // Max AA Restriction
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mc->entries[1] = 0xffffffff; // Max Level Restriction
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mc->entries[2] = 0xffffffff; // Max Char Slots per Account (not used by client?)
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mc->entries[3] = 0xffffffff; // 1 for Silver
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mc->entries[4] = 0xffffffff; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
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mc->entries[5] = 0xffffffff; // Max Platinum per level
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mc->entries[6] = 1; // 0 for Silver
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mc->entries[7] = 1; // 0 for Silver
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mc->entries[8] = 1; // 1 for Silver
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mc->entries[9] = 0xffffffff; // Unknown - Maybe Loyalty Points every 12 hours? 60 per week for Silver
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mc->entries[10] = 1; // 1 for Silver
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mc->entries[11] = 0xffffffff; // Shared Bank Slots
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mc->entries[12] = 0xffffffff; // Unknown - Maybe Max Active Tasks?
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mc->entries[13] = 1; // 1 for Silver
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mc->entries[14] = 1; // 0 for Silver
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mc->entries[15] = 1; // 0 for Silver
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mc->entries[16] = 1; // 1 for Silver
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mc->entries[17] = 1; // 0 for Silver
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mc->entries[18] = 1; // 0 for Silver
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mc->entries[19] = 0xffffffff; // 0 for Silver
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mc->entries[20] = 0xffffffff; // 0 for Silver
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mc->exit_url_length = 0;
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//mc->exit_url = 0; // Used on Live: "http://www.everquest.com/free-to-play/exit-silver"
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QueuePacket(outapp);
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safe_delete(outapp);
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}
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}
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uint32 Client::GetMoney(uint8 type, uint8 subtype) {
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uint32 value = 0;
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@ -1786,6 +1786,7 @@ public:
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void ResetHPUpdateTimer() { hpupdate_timer.Start(); }
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void SendHPUpdateMarquee();
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void SendMembership();
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void CheckRegionTypeChanges();
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@ -1650,9 +1650,7 @@ void Client::Handle_Connect_OP_ZoneEntry(const EQApplicationPacket *app)
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if ((m_pp.RestTimer > RuleI(Character, RestRegenTimeToActivate)) && (m_pp.RestTimer > RuleI(Character, RestRegenRaidTimeToActivate)))
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m_pp.RestTimer = 0;
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/* This checksum should disappear once dynamic structs are in... each struct strategy will do it */ // looks to be in place now
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//CRC32::SetEQChecksum((unsigned char*)&m_pp, sizeof(PlayerProfile_Struct) - sizeof(m_pp.m_player_profile_version) - 4);
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// m_pp.checksum = 0; // All server out-bound player profile packets are now translated - no need to waste cycles calculating this...
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SendMembership();
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outapp = new EQApplicationPacket(OP_PlayerProfile, sizeof(PlayerProfile_Struct));
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