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Fix some constants.
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e3972cc9e6
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@ -7257,7 +7257,7 @@ void command_bestz(Client *c, const Seperator *sep) {
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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{
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c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
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c->Message(0, "Z is %.3f at (%.3f, %.3f).", best_z, me.x, me.y);
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}
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}
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@ -163,7 +163,7 @@ void Mob::CalculateNewFearpoint()
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ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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ranx = GetX()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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rany = GetY()+zone->random.Int(0, ran-1)-zone->random.Int(0, ran-1);
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ranz = FindGroundZ(ranx,rany);
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ranz = FindGroundZ(ranx,rany);
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if (ranz == -999999)
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if (ranz == BEST_Z_INVALID)
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continue;
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continue;
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float fdist = ranz - GetZ();
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float fdist = ranz - GetZ();
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if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
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if (fdist >= -12 && fdist <= 12 && CheckCoordLosNoZLeaps(GetX(),GetY(),GetZ(),ranx,rany,ranz))
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@ -3441,7 +3441,7 @@ void Mob::SetTarget(Mob* mob) {
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float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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{
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{
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float ret = -999999;
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float ret = BEST_Z_INVALID;
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if (zone->zonemap != nullptr)
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if (zone->zonemap != nullptr)
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{
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{
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glm::vec3 me;
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glm::vec3 me;
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@ -3450,7 +3450,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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me.z = m_Position.z + z_offset;
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me.z = m_Position.z + z_offset;
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glm::vec3 hit;
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glm::vec3 hit;
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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{
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ret = best_z;
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ret = best_z;
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}
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}
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@ -3461,7 +3461,7 @@ float Mob::FindGroundZ(float new_x, float new_y, float z_offset)
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// Copy of above function that isn't protected to be exported to Perl::Mob
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// Copy of above function that isn't protected to be exported to Perl::Mob
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float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
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float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
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{
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{
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float ret = -999999;
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float ret = BEST_Z_INVALID;
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if (zone->zonemap != 0)
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if (zone->zonemap != 0)
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{
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{
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glm::vec3 me;
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glm::vec3 me;
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@ -3470,7 +3470,7 @@ float Mob::GetGroundZ(float new_x, float new_y, float z_offset)
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me.z = m_Position.z+z_offset;
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me.z = m_Position.z+z_offset;
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glm::vec3 hit;
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glm::vec3 hit;
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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float best_z = zone->zonemap->FindBestZ(me, &hit);
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if (best_z != -999999)
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if (best_z != BEST_Z_INVALID)
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{
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{
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ret = best_z;
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ret = best_z;
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}
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}
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@ -867,7 +867,7 @@ void Mob::FixZ(int32 z_find_offset /*= 5*/)
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duration
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duration
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);
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);
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if ((new_z > -2000) && new_z != -999999) {
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if ((new_z > -2000) && new_z != BEST_Z_INVALID) {
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if (RuleB(Map, MobZVisualDebug))
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if (RuleB(Map, MobZVisualDebug))
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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this->SendAppearanceEffect(78, 0, 0, 0, 0);
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