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Created RemoveFromInstance and RemoveAllFromInstance and exported to lua_general.cpp
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@ -1,5 +1,9 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 03/04/2014 ==
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Sorvani: Created RemoveFromInstance and RemoveAllFromInstance to remove a single player or all players in an instance.
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Sorvani: Exported to Lua as eq.remove_from_instance(instance_id) and eq.remove_all_from_instance(instance_id).
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== 03/03/2014 ==
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== 03/03/2014 ==
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demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
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demonstar55: Implemented deadly strikes and gave rogues higher innate throwing crit chance
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@ -659,6 +659,14 @@ void lua_assign_raid_to_instance(uint32 instance_id) {
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quest_manager.AssignRaidToInstance(instance_id);
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quest_manager.AssignRaidToInstance(instance_id);
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}
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}
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void lua_remove_from_instance(uint32 instance_id) {
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quest_manager.RemoveFromInstance(instance_id);
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}
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void lua_remove_all_from_instance(uint32 instance_id) {
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quest_manager.RemoveAllFromInstance(instance_id);
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}
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void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
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void lua_flag_instance_by_group_leader(uint32 zone, uint32 version) {
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quest_manager.FlagInstanceByGroupLeader(zone, version);
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quest_manager.FlagInstanceByGroupLeader(zone, version);
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}
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}
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@ -1195,6 +1203,8 @@ luabind::scope lua_register_general() {
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luabind::def("assign_to_instance", &lua_assign_to_instance),
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luabind::def("assign_to_instance", &lua_assign_to_instance),
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luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
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luabind::def("assign_group_to_instance", &lua_assign_group_to_instance),
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luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
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luabind::def("assign_raid_to_instance", &lua_assign_raid_to_instance),
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luabind::def("remove_from_instance", &lua_remove_from_instance),
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luabind::def("remove_all_from_instance", &lua_remove_all_from_instance),
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luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
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luabind::def("flag_instance_by_group_leader", &lua_flag_instance_by_group_leader),
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luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
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luabind::def("flag_instance_by_raid_leader", &lua_flag_instance_by_raid_leader),
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luabind::def("fly_mode", &lua_fly_mode),
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luabind::def("fly_mode", &lua_fly_mode),
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@ -2557,6 +2557,43 @@ void QuestManager::AssignRaidToInstance(uint16 instance_id)
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}
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}
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}
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}
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void QuestManager::RemoveFromInstance(uint16 instance_id)
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{
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QuestManagerCurrentQuestVars();
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if(initiator) {
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if(database.RemoveClientFromInstance(instance_id, initiator->CharacterID())) {
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initiator->Message(0, "Removed client from instance.");
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} else {
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initiator->Message(0, "Failed to remove client from instance.");
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}
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}
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}
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void QuestManager::RemoveAllFromInstance(uint16 instance_id)
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{
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QuestManagerCurrentQuestVars();
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if(initiator) {
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std::list<uint32> charid_list;
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boolean removed_all = true;
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uint16 fail_count = 0;
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database.GetCharactersInInstance(instance_id,charid_list);
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auto iter = charid_list.begin();
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while(iter != charid_list.end()) {
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if(!database.RemoveClientFromInstance(instance_id, *iter)) {
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removed_all = false;
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++fail_count;
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}
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++iter;
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}
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if (removed_all) {
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initiator->Message(MT_Say, "Removed all players from instance.");
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} else {
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// once the expedition system is in, this message it not relevant
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initiator->Message(MT_Say, "Failed to remove %i player(s) from instance.", fail_count);
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}
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}
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}
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void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
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void QuestManager::MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading)
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{
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{
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QuestManagerCurrentQuestVars();
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QuestManagerCurrentQuestVars();
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@ -211,6 +211,10 @@ public:
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void AssignToInstance(uint16 instance_id);
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void AssignToInstance(uint16 instance_id);
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void AssignGroupToInstance(uint16 instance_id);
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void AssignGroupToInstance(uint16 instance_id);
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void AssignRaidToInstance(uint16 instance_id);
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void AssignRaidToInstance(uint16 instance_id);
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void RemoveFromInstance(uint16 instance_id);
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//void RemoveGroupFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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//void RemoveRaidFromInstance(uint16 instance_id); //potentially useful but not implmented at this time.
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void RemoveAllFromInstance(uint16 instance_id);
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void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading);
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void MovePCInstance(int zone_id, int instance_id, float x, float y, float z, float heading);
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void FlagInstanceByGroupLeader(uint32 zone, int16 version);
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void FlagInstanceByGroupLeader(uint32 zone, int16 version);
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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void FlagInstanceByRaidLeader(uint32 zone, int16 version);
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