Added 'spells' entry to EQDictionary

This commit is contained in:
Uleat
2019-01-20 08:24:21 -05:00
parent 14a4f58c0b
commit 585c6322bf
52 changed files with 891 additions and 715 deletions
+2 -2
View File
@@ -197,7 +197,7 @@ void Mob::DoSpecialAttackDamage(Mob *who, EQEmu::skills::SkillType skill, int32
IsValidSpell(aabonuses.SkillAttackProc[2])) {
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
if (zone->random.Roll(chance))
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(aabonuses.SkillAttackProc[2], who, EQEmu::spells::CastingSlot::Item, 0, -1,
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
}
@@ -2156,7 +2156,7 @@ void Mob::DoMeleeSkillAttackDmg(Mob *other, uint16 weapon_damage, EQEmu::skills:
IsValidSpell(aabonuses.SkillAttackProc[2])) {
float chance = aabonuses.SkillAttackProc[0] / 1000.0f;
if (zone->random.Roll(chance))
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::CastingSlot::Item, 0, -1,
SpellFinished(aabonuses.SkillAttackProc[2], other, EQEmu::spells::CastingSlot::Item, 0, -1,
spells[aabonuses.SkillAttackProc[2]].ResistDiff);
}