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Added 'spells' entry to EQDictionary
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+8
-8
@@ -278,7 +278,7 @@ public:
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//Song
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bool UseBardSpellLogic(uint16 spell_id = 0xffff, int slot = -1);
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bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::CastingSlot slot);
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bool ApplyNextBardPulse(uint16 spell_id, Mob *spell_target, EQEmu::spells::CastingSlot slot);
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void BardPulse(uint16 spell_id, Mob *caster);
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//Spell
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@@ -309,24 +309,24 @@ public:
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void SendSpellBarEnable(uint16 spellid);
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void ZeroCastingVars();
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virtual void SpellProcess();
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virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
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virtual bool CastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
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int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 *resist_adjust = nullptr,
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uint32 aa_id = 0);
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virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, int32 casttime = -1,
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virtual bool DoCastSpell(uint16 spell_id, uint16 target_id, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, int32 casttime = -1,
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int32 mana_cost = -1, uint32* oSpellWillFinish = 0, uint32 item_slot = 0xFFFFFFFF,
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uint32 timer = 0xFFFFFFFF, uint32 timer_duration = 0, int16 resist_adjust = 0,
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uint32 aa_id = 0);
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::CastingSlot slot, uint16 mana_used,
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void CastedSpellFinished(uint16 spell_id, uint32 target_id, EQEmu::spells::CastingSlot slot, uint16 mana_used,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0);
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bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::CastingSlot slot = EQEmu::CastingSlot::Item, uint16 mana_used = 0,
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bool SpellFinished(uint16 spell_id, Mob *target, EQEmu::spells::CastingSlot slot = EQEmu::spells::CastingSlot::Item, uint16 mana_used = 0,
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uint32 inventory_slot = 0xFFFFFFFF, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
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void SendBeginCast(uint16 spell_id, uint32 casttime);
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virtual bool SpellOnTarget(uint16 spell_id, Mob* spelltar, bool reflect = false,
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bool use_resist_adjust = false, int16 resist_adjust = 0, bool isproc = false, int level_override = -1);
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virtual bool SpellEffect(Mob* caster, uint16 spell_id, float partial = 100, int level_override = -1);
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virtual bool DetermineSpellTargets(uint16 spell_id, Mob *&spell_target, Mob *&ae_center,
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CastAction_type &CastAction, EQEmu::CastingSlot slot, bool isproc = false);
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CastAction_type &CastAction, EQEmu::spells::CastingSlot slot, bool isproc = false);
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virtual bool CheckFizzle(uint16 spell_id);
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virtual bool CheckSpellLevelRestriction(uint16 spell_id);
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virtual bool IsImmuneToSpell(uint16 spell_id, Mob *caster);
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@@ -1375,7 +1375,7 @@ protected:
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int attacked_count;
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bool delaytimer;
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uint16 casting_spell_targetid;
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EQEmu::CastingSlot casting_spell_slot;
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EQEmu::spells::CastingSlot casting_spell_slot;
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uint16 casting_spell_mana;
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uint32 casting_spell_inventory_slot;
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uint32 casting_spell_timer;
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@@ -1385,7 +1385,7 @@ protected:
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uint32 casting_spell_aa_id;
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bool casting_spell_checks;
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uint16 bardsong;
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EQEmu::CastingSlot bardsong_slot;
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EQEmu::spells::CastingSlot bardsong_slot;
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uint32 bardsong_target_id;
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bool ActiveProjectileATK;
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