Added 'spells' entry to EQDictionary

This commit is contained in:
Uleat
2019-01-20 08:24:21 -05:00
parent 14a4f58c0b
commit 585c6322bf
52 changed files with 891 additions and 715 deletions
+11 -11
View File
@@ -770,28 +770,28 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id) {
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot));
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time);
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost);
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost);
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot));
}
bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, int mana_cost, int item_slot, int timer,
int timer_duration) {
Lua_Safe_Call_Bool();
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration));
}
@@ -800,7 +800,7 @@ bool Lua_Mob::CastSpell(int spell_id, int target_id, int slot, int cast_time, in
Lua_Safe_Call_Bool();
int16 res = resist_adjust;
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
return self->CastSpell(spell_id, target_id, static_cast<EQEmu::spells::CastingSlot>(slot), cast_time, mana_cost, nullptr, static_cast<uint32>(item_slot),
static_cast<uint32>(timer), static_cast<uint32>(timer_duration), &res);
}
@@ -811,27 +811,27 @@ bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target) {
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot));
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot));
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust);
}
bool Lua_Mob::SpellFinished(int spell_id, Lua_Mob target, int slot, int mana_used, uint32 inventory_slot, int resist_adjust, bool proc) {
Lua_Safe_Call_Bool();
return self->SpellFinished(spell_id, target, static_cast<EQEmu::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
return self->SpellFinished(spell_id, target, static_cast<EQEmu::spells::CastingSlot>(slot), mana_used, inventory_slot, resist_adjust, proc);
}
void Lua_Mob::SendBeginCast(int spell_id, int cast_time) {