mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-31 13:16:39 +00:00
Added 'spells' entry to EQDictionary
This commit is contained in:
@@ -845,8 +845,7 @@ struct BindStruct {
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 25; //
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // Confirmed 60 pages on Underfoot now
|
||||
static const uint32 MAX_PP_MEMSPELL = 12; //was 9 now 10 on Underfoot
|
||||
|
||||
static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_INNATE_SKILL = 25;
|
||||
static const uint32 MAX_PP_AA_ARRAY = 300; //was 299
|
||||
@@ -916,7 +915,7 @@ struct PlayerProfile_Struct
|
||||
/*00060*/ BindStruct binds[5]; // Bind points (primary is first)
|
||||
/*00160*/ uint32 deity; // deity
|
||||
/*00164*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
|
||||
/*00168*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00168*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis) - 4 Octets Each
|
||||
/*00208*/ uint8 unknown00208[6]; // Seen 00 00 00 00 00 00 00 00 00 00 00 00 02 01
|
||||
/*00222*/ uint32 abilitySlotRefresh;
|
||||
/*00226*/ uint8 haircolor; // Player hair color
|
||||
@@ -943,8 +942,8 @@ struct PlayerProfile_Struct
|
||||
/*04188*/ uint8 unknown04188[28]; //
|
||||
/*04216*/ uint8 face; // Player face - Actually uint32?
|
||||
/*04217*/ uint8 unknown04217[147]; // was [175]
|
||||
/*04364*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*07244*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
|
||||
/*04364*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook 720 = 90 pages [2880] was [1920]
|
||||
/*07244*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
|
||||
/*07284*/ uint8 unknown07284[20]; //#### uint8 unknown04396[32]; in Titanium ####[28]
|
||||
/*07312*/ uint32 platinum; // Platinum Pieces on player
|
||||
/*07316*/ uint32 gold; // Gold Pieces on player
|
||||
@@ -3907,7 +3906,7 @@ struct AnnoyingZoneUnknown_Struct {
|
||||
};
|
||||
|
||||
struct LoadSpellSet_Struct {
|
||||
uint8 spell[MAX_PP_MEMSPELL]; // 0 if no action
|
||||
uint8 spell[spells::SPELL_GEM_COUNT]; // 0 if no action
|
||||
uint32 unknown; // there seems to be an extra field in this packet...
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user