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Added 'spells' entry to EQDictionary
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@@ -754,8 +754,7 @@ struct BindStruct {
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** OpCode: 0x006a
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*/
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static const uint32 MAX_PP_LANGUAGE = 28;
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static const uint32 MAX_PP_SPELLBOOK = 400;
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static const uint32 MAX_PP_MEMSPELL = 9;
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static const uint32 MAX_PP_SKILL = PACKET_SKILL_ARRAY_SIZE; // 100 - actual skills buffer size
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static const uint32 MAX_PP_INNATE_SKILL = 25;
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static const uint32 MAX_PP_AA_ARRAY = 240;
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@@ -824,7 +823,7 @@ struct PlayerProfile_Struct
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/*00024*/ BindStruct binds[5]; // Bind points (primary is first)
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/*00124*/ uint32 deity; // deity
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/*00128*/ uint32 intoxication; // Alcohol level (in ticks till sober?)
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/*00132*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; // Refresh time (millis)
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/*00132*/ uint32 spellSlotRefresh[spells::SPELL_GEM_COUNT]; // Refresh time (millis)
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/*00168*/ uint32 abilitySlotRefresh;
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/*00172*/ uint8 haircolor; // Player hair color
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/*00173*/ uint8 beardcolor; // Player beard color
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@@ -849,9 +848,9 @@ struct PlayerProfile_Struct
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/*02260*/ uint32 WIS; // Wisdom
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/*02264*/ uint8 face; // Player face
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/*02265*/ uint8 unknown02264[47];
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/*02312*/ uint32 spell_book[MAX_PP_SPELLBOOK]; // List of the Spells in spellbook
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/*02312*/ uint32 spell_book[spells::SPELLBOOK_SIZE]; // List of the Spells in spellbook
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/*03912*/ uint8 unknown4184[448]; // all 0xff after last spell
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/*04360*/ uint32 mem_spells[MAX_PP_MEMSPELL]; // List of spells memorized
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/*04360*/ uint32 mem_spells[spells::SPELL_GEM_COUNT]; // List of spells memorized
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/*04396*/ uint8 unknown04396[32];
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/*04428*/ uint32 platinum; // Platinum Pieces on player
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/*04432*/ uint32 gold; // Gold Pieces on player
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@@ -3271,7 +3270,7 @@ struct AnnoyingZoneUnknown_Struct {
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};
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struct LoadSpellSet_Struct {
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uint32 spell[MAX_PP_MEMSPELL];
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uint32 spell[spells::SPELL_GEM_COUNT];
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uint32 unknown;
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};
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