mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-16 22:58:34 +00:00
Added 'spells' entry to EQDictionary
This commit is contained in:
+66
-66
@@ -58,8 +58,8 @@ namespace Titanium
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// client to server say link converter
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static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
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static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot);
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static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location);
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static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot);
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static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
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static inline int ServerToTitaniumBuffSlot(int index);
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static inline int TitaniumToServerBuffSlot(int index);
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@@ -890,7 +890,7 @@ namespace Titanium
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// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
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if (emu->scribing == 3)
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eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::CastingSlot>(emu->slot)));
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eq->slot = static_cast<uint32>(ServerToTitaniumCastingSlot(static_cast<EQEmu::spells::CastingSlot>(emu->slot)));
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else
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OUT(slot);
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OUT(spell_id);
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@@ -981,7 +981,7 @@ namespace Titanium
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}
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OUT(deity);
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OUT(intoxication);
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OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL);
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OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
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OUT(abilitySlotRefresh);
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OUT(haircolor);
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OUT(beardcolor);
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@@ -1012,9 +1012,9 @@ namespace Titanium
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OUT(WIS);
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OUT(face);
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// OUT(unknown02264[47]);
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OUT_array(spell_book, structs::MAX_PP_SPELLBOOK);
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OUT_array(spell_book, spells::SPELLBOOK_SIZE);
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// OUT(unknown4184[448]);
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OUT_array(mem_spells, structs::MAX_PP_MEMSPELL);
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OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
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// OUT(unknown04396[32]);
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OUT(platinum);
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OUT(gold);
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@@ -1815,7 +1815,7 @@ namespace Titanium
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DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
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SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
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emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<CastingSlot>(eq->slot), eq->inventoryslot));
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emu->slot = static_cast<uint32>(TitaniumToServerCastingSlot(static_cast<spells::CastingSlot>(eq->slot), eq->inventoryslot));
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IN(spell_id);
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emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
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IN(target_id);
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@@ -2003,9 +2003,9 @@ namespace Titanium
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DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
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SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
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for (int i = 0; i < structs::MAX_PP_MEMSPELL; ++i)
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for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
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IN(spell[i]);
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for (int i = structs::MAX_PP_MEMSPELL; i < MAX_PP_MEMSPELL; ++i)
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for (int i = spells::SPELL_GEM_COUNT; i < EQEmu::spells::SPELL_GEM_COUNT; ++i)
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emu->spell[i] = 0xFFFFFFFF;
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IN(unknown);
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@@ -2721,73 +2721,73 @@ namespace Titanium
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}
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}
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static inline CastingSlot ServerToTitaniumCastingSlot(EQEmu::CastingSlot slot) {
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static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQEmu::spells::CastingSlot slot) {
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switch (slot) {
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case EQEmu::CastingSlot::Gem1:
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return CastingSlot::Gem1;
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case EQEmu::CastingSlot::Gem2:
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return CastingSlot::Gem2;
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case EQEmu::CastingSlot::Gem3:
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return CastingSlot::Gem3;
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case EQEmu::CastingSlot::Gem4:
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return CastingSlot::Gem4;
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case EQEmu::CastingSlot::Gem5:
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return CastingSlot::Gem5;
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case EQEmu::CastingSlot::Gem6:
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return CastingSlot::Gem6;
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case EQEmu::CastingSlot::Gem7:
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return CastingSlot::Gem7;
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case EQEmu::CastingSlot::Gem8:
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return CastingSlot::Gem8;
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case EQEmu::CastingSlot::Gem9:
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return CastingSlot::Gem9;
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case EQEmu::CastingSlot::Item:
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return CastingSlot::Item;
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case EQEmu::CastingSlot::PotionBelt:
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return CastingSlot::PotionBelt;
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case EQEmu::CastingSlot::Discipline:
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return CastingSlot::Discipline;
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case EQEmu::CastingSlot::AltAbility:
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return CastingSlot::AltAbility;
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case EQEmu::spells::CastingSlot::Gem1:
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return spells::CastingSlot::Gem1;
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case EQEmu::spells::CastingSlot::Gem2:
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return spells::CastingSlot::Gem2;
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case EQEmu::spells::CastingSlot::Gem3:
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return spells::CastingSlot::Gem3;
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case EQEmu::spells::CastingSlot::Gem4:
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return spells::CastingSlot::Gem4;
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case EQEmu::spells::CastingSlot::Gem5:
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return spells::CastingSlot::Gem5;
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case EQEmu::spells::CastingSlot::Gem6:
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return spells::CastingSlot::Gem6;
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case EQEmu::spells::CastingSlot::Gem7:
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return spells::CastingSlot::Gem7;
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case EQEmu::spells::CastingSlot::Gem8:
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return spells::CastingSlot::Gem8;
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case EQEmu::spells::CastingSlot::Gem9:
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return spells::CastingSlot::Gem9;
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case EQEmu::spells::CastingSlot::Item:
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return spells::CastingSlot::Item;
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case EQEmu::spells::CastingSlot::PotionBelt:
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return spells::CastingSlot::PotionBelt;
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case EQEmu::spells::CastingSlot::Discipline:
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return spells::CastingSlot::Discipline;
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case EQEmu::spells::CastingSlot::AltAbility:
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return spells::CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return CastingSlot::Discipline;
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return spells::CastingSlot::Discipline;
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}
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}
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static inline EQEmu::CastingSlot TitaniumToServerCastingSlot(CastingSlot slot, uint32 item_location) {
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static inline EQEmu::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
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switch (slot) {
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case CastingSlot::Gem1:
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return EQEmu::CastingSlot::Gem1;
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case CastingSlot::Gem2:
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return EQEmu::CastingSlot::Gem2;
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case CastingSlot::Gem3:
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return EQEmu::CastingSlot::Gem3;
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case CastingSlot::Gem4:
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return EQEmu::CastingSlot::Gem4;
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case CastingSlot::Gem5:
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return EQEmu::CastingSlot::Gem5;
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case CastingSlot::Gem6:
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return EQEmu::CastingSlot::Gem6;
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case CastingSlot::Gem7:
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return EQEmu::CastingSlot::Gem7;
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case CastingSlot::Gem8:
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return EQEmu::CastingSlot::Gem8;
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case CastingSlot::Gem9:
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return EQEmu::CastingSlot::Gem9;
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case CastingSlot::Ability:
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return EQEmu::CastingSlot::Ability;
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case spells::CastingSlot::Gem1:
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return EQEmu::spells::CastingSlot::Gem1;
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case spells::CastingSlot::Gem2:
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return EQEmu::spells::CastingSlot::Gem2;
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case spells::CastingSlot::Gem3:
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return EQEmu::spells::CastingSlot::Gem3;
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case spells::CastingSlot::Gem4:
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return EQEmu::spells::CastingSlot::Gem4;
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case spells::CastingSlot::Gem5:
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return EQEmu::spells::CastingSlot::Gem5;
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case spells::CastingSlot::Gem6:
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return EQEmu::spells::CastingSlot::Gem6;
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case spells::CastingSlot::Gem7:
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return EQEmu::spells::CastingSlot::Gem7;
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case spells::CastingSlot::Gem8:
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return EQEmu::spells::CastingSlot::Gem8;
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case spells::CastingSlot::Gem9:
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return EQEmu::spells::CastingSlot::Gem9;
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case spells::CastingSlot::Ability:
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return EQEmu::spells::CastingSlot::Ability;
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// Tit uses 10 for item and discipline casting, but items have a valid location
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case CastingSlot::Item:
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case spells::CastingSlot::Item:
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if (item_location == INVALID_INDEX)
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return EQEmu::CastingSlot::Discipline;
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return EQEmu::spells::CastingSlot::Discipline;
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else
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return EQEmu::CastingSlot::Item;
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case CastingSlot::PotionBelt:
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return EQEmu::CastingSlot::PotionBelt;
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case CastingSlot::AltAbility:
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return EQEmu::CastingSlot::AltAbility;
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return EQEmu::spells::CastingSlot::Item;
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case spells::CastingSlot::PotionBelt:
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return EQEmu::spells::CastingSlot::PotionBelt;
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case spells::CastingSlot::AltAbility:
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return EQEmu::spells::CastingSlot::AltAbility;
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default: // we shouldn't have any issues with other slots ... just return something
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return EQEmu::CastingSlot::Discipline;
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return EQEmu::spells::CastingSlot::Discipline;
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}
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}
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