Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.

This commit is contained in:
KayenEQ
2014-06-23 08:37:23 -04:00
parent 41b190930f
commit 58175a5442
7 changed files with 47 additions and 21 deletions
+20 -6
View File
@@ -1095,7 +1095,7 @@ void Group::HealGroup(uint32 heal_amt, Mob* caster, int32 range)
}
void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
void Group::BalanceHP(int32 penalty, int32 range, Mob* caster, int32 limit)
{
if (!caster)
return;
@@ -1103,7 +1103,7 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
if (!range)
range = 200;
int dmgtaken = 0, numMem = 0;
int dmgtaken = 0, numMem = 0, dmgtaken_tmp = 0;
float distance;
float range2 = range*range;
@@ -1114,7 +1114,12 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
if(members[gi]){
distance = caster->DistNoRoot(*members[gi]);
if(distance <= range2){
dmgtaken += (members[gi]->GetMaxHP() - members[gi]->GetHP());
dmgtaken_tmp = members[gi]->GetMaxHP() - members[gi]->GetHP();
if (limit && (dmgtaken_tmp > limit))
dmgtaken_tmp = limit;
dmgtaken += (dmgtaken_tmp);
numMem += 1;
}
}
@@ -1140,7 +1145,7 @@ void Group::BalanceHP(int32 penalty, int32 range, Mob* caster)
}
}
void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
void Group::BalanceMana(int32 penalty, int32 range, Mob* caster, int32 limit)
{
if (!caster)
return;
@@ -1151,14 +1156,19 @@ void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
float distance;
float range2 = range*range;
int manataken = 0, numMem = 0;
int manataken = 0, numMem = 0, manataken_tmp = 0;
unsigned int gi = 0;
for(; gi < MAX_GROUP_MEMBERS; gi++)
{
if(members[gi]){
distance = caster->DistNoRoot(*members[gi]);
if(distance <= range2){
manataken += (members[gi]->GetMaxMana() - members[gi]->GetMana());
manataken_tmp = members[gi]->GetMaxMana() - members[gi]->GetMana();
if (limit && (manataken_tmp > limit))
manataken_tmp = limit;
manataken += (manataken_tmp);
numMem += 1;
}
}
@@ -1166,6 +1176,10 @@ void Group::BalanceMana(int32 penalty, int32 range, Mob* caster)
manataken += manataken * penalty / 100;
manataken /= numMem;
if (limit && (manataken > limit))
manataken = limit;
for(gi = 0; gi < MAX_GROUP_MEMBERS; gi++)
{
if(members[gi]){