Update to SE_BalanaceMana, SE_BalanceHP to support limit value which caps max mana/hp that can be taken per player.

This commit is contained in:
KayenEQ
2014-06-23 08:37:23 -04:00
parent 41b190930f
commit 58175a5442
7 changed files with 47 additions and 21 deletions
+1 -1
View File
@@ -8137,7 +8137,7 @@ void Client::Consume(const Item_Struct *item, uint8 type, int16 slot, bool auto_
int16 metabolism_bonus = spellbonuses.Metabolism + itembonuses.Metabolism + aabonuses.Metabolism;
if (metabolism_bonus)
cons_mod = cons_mod * metabolism_bonus* RuleI(Character, ConsumptionMultiplier) / 10000;
cons_mod = cons_mod * metabolism_bonus * RuleI(Character, ConsumptionMultiplier) / 10000;
else
cons_mod = cons_mod * RuleI(Character, ConsumptionMultiplier) / 100;