mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 07:18:37 +00:00
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
This commit is contained in:
+1
-1
@@ -630,7 +630,7 @@ int32 Client::GetMeleeDamage(Mob* other, bool GetMinDamage)
|
||||
|
||||
if (Hand == EQEmu::legacy::SlotPrimary && GetLevel() >= 28 && IsWarriorClass())
|
||||
{
|
||||
ucDamageBonus = GetWeaponDamageBonus( weapon ? weapon->GetItem() : (const EQEmu::Item_Struct*) nullptr );
|
||||
ucDamageBonus = GetWeaponDamageBonus(weapon ? weapon->GetItem() : (const EQEmu::ItemBase*) nullptr);
|
||||
|
||||
min_hit += (int) ucDamageBonus;
|
||||
max_hit += (int) ucDamageBonus;
|
||||
|
||||
Reference in New Issue
Block a user