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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
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+4
-4
@@ -1136,7 +1136,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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missingreags=true;
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}
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const EQEmu::Item_Struct *item = database.GetItem(component);
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const EQEmu::ItemBase *item = database.GetItem(component);
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if(item) {
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c->Message_StringID(13, MISSING_SPELL_COMP_ITEM, item->Name);
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Log.Out(Logs::Detail, Logs::Spells, "Spell %d: Canceled. Missing required reagent %s (%d)", spell_id, item->Name, component);
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@@ -1198,7 +1198,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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{
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bool fromaug = false;
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const ItemInst* inst = CastToClient()->GetInv()[inventory_slot];
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EQEmu::Item_Struct* augitem = 0;
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EQEmu::ItemBase* augitem = 0;
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uint32 recastdelay = 0;
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uint32 recasttype = 0;
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@@ -1211,7 +1211,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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if (!aug_i)
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continue;
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const EQEmu::Item_Struct* aug = aug_i->GetItem();
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const EQEmu::ItemBase* aug = aug_i->GetItem();
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if (!aug)
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continue;
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@@ -1247,7 +1247,7 @@ void Mob::CastedSpellFinished(uint16 spell_id, uint32 target_id, uint16 slot,
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if (inst && inst->IsClassCommon() && (inst->GetItem()->Click.Effect == spell_id) && inst->GetCharges() || fromaug)
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{
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//const Item_Struct* item = inst->GetItem();
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//const ItemBase* item = inst->GetItem();
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int16 charges = inst->GetItem()->MaxCharges;
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if(fromaug) { charges = -1; } //Don't destroy the parent item
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