Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+10 -10
View File
@@ -1138,7 +1138,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
case SE_SummonItem:
{
const EQEmu::Item_Struct *item = database.GetItem(spell.base[i]);
const EQEmu::ItemBase *item = database.GetItem(spell.base[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item: %s (id %d)", itemname, spell.base[i]);
@@ -1174,7 +1174,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial, int level_ove
}
case SE_SummonItemIntoBag:
{
const EQEmu::Item_Struct *item = database.GetItem(spell.base[i]);
const EQEmu::ItemBase *item = database.GetItem(spell.base[i]);
#ifdef SPELL_EFFECT_SPAM
const char *itemname = item ? item->Name : "*Unknown Item*";
snprintf(effect_desc, _EDLEN, "Summon Item In Bag: %s (id %d)", itemname, spell.base[i]);
@@ -5128,7 +5128,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
//item focus
if (itembonuses.FocusEffects[type]){
const EQEmu::Item_Struct* TempItem = 0;
const EQEmu::ItemBase* TempItem = 0;
for (int x = EQEmu::legacy::EQUIPMENT_BEGIN; x <= EQEmu::legacy::EQUIPMENT_END; x++)
{
@@ -5159,7 +5159,7 @@ uint16 Client::GetSympatheticFocusEffect(focusType type, uint16 spell_id) {
aug = ins->GetAugment(y);
if(aug)
{
const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && IsValidSpell(TempItemAug->Focus.Effect)) {
proc_spellid = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id);
if (IsValidSpell(proc_spellid)){
@@ -5257,8 +5257,8 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const EQEmu::Item_Struct* TempItem = 0;
const EQEmu::Item_Struct* UsedItem = 0;
const EQEmu::ItemBase* TempItem = 0;
const EQEmu::ItemBase* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -5305,7 +5305,7 @@ int16 Client::GetFocusEffect(focusType type, uint16 spell_id)
aug = ins->GetAugment(y);
if(aug)
{
const EQEmu::Item_Struct* TempItemAug = aug->GetItem();
const EQEmu::ItemBase* TempItemAug = aug->GetItem();
if (TempItemAug && TempItemAug->Focus.Effect > 0 && TempItemAug->Focus.Effect != SPELL_UNKNOWN) {
if(rand_effectiveness) {
focus_max = CalcFocusEffect(type, TempItemAug->Focus.Effect, spell_id, true);
@@ -5529,8 +5529,8 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
if (RuleB(Spells, NPC_UseFocusFromItems) && itembonuses.FocusEffects[type]){
const EQEmu::Item_Struct* TempItem = 0;
const EQEmu::Item_Struct* UsedItem = 0;
const EQEmu::ItemBase* TempItem = 0;
const EQEmu::ItemBase* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -5538,7 +5538,7 @@ int16 NPC::GetFocusEffect(focusType type, uint16 spell_id) {
//item focus
for (int i = 0; i < EQEmu::legacy::EQUIPMENT_SIZE; i++){
const EQEmu::Item_Struct *cur = database.GetItem(equipment[i]);
const EQEmu::ItemBase *cur = database.GetItem(equipment[i]);
if(!cur)
continue;