Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+5 -5
View File
@@ -814,7 +814,7 @@ void QuestManager::traindisc(int discipline_tome_item_id) {
}
bool QuestManager::isdisctome(int item_id) {
const EQEmu::Item_Struct *item = database.GetItem(item_id);
const EQEmu::ItemBase *item = database.GetItem(item_id);
if(item == nullptr) {
return(false);
}
@@ -1305,7 +1305,7 @@ void QuestManager::settime(uint8 new_hour, uint8 new_min, bool update_world /*=
void QuestManager::itemlink(int item_id) {
QuestManagerCurrentQuestVars();
if (initiator) {
const EQEmu::Item_Struct* item = database.GetItem(item_id);
const EQEmu::ItemBase* item = database.GetItem(item_id);
if (item == nullptr)
return;
@@ -2497,7 +2497,7 @@ void QuestManager::MerchantSetItem(uint32 NPCid, uint32 itemid, uint32 quantity)
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return; // don't do anything if NPCid isn't a merchant
const EQEmu::Item_Struct* item = nullptr;
const EQEmu::ItemBase* item = nullptr;
item = database.GetItem(itemid);
if (!item) return; // if the item id doesn't correspond to a real item, do nothing
@@ -2510,7 +2510,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
if (merchant == 0 || !merchant->IsNPC() || (merchant->GetClass() != MERCHANT))
return 0; // if it isn't a merchant, it doesn't have any items
const EQEmu::Item_Struct* item = nullptr;
const EQEmu::ItemBase* item = nullptr;
item = database.GetItem(itemid);
if (!item)
return 0; // if it isn't a valid item, the merchant doesn't have any
@@ -2533,7 +2533,7 @@ uint32 QuestManager::MerchantCountItem(uint32 NPCid, uint32 itemid) {
// Item Link for use in Variables - "my $example_link = quest::varlink(item_id);"
const char* QuestManager::varlink(char* perltext, int item_id) {
QuestManagerCurrentQuestVars();
const EQEmu::Item_Struct* item = database.GetItem(item_id);
const EQEmu::ItemBase* item = database.GetItem(item_id);
if (!item)
return "INVALID ITEM ID IN VARLINK";