Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+3 -3
View File
@@ -27,7 +27,7 @@
#include "../common/client_version.h" // inv2 watch
#include "../common/features.h"
#include "../common/item.h"
#include "../common/item_struct.h"
#include "../common/item_base.h"
#include "../common/linked_list.h"
#include "../common/servertalk.h"
#include "../common/say_link.h"
@@ -524,7 +524,7 @@ void NPC::QueryLoot(Client* to)
int x = 0;
for (auto cur = itemlist.begin(); cur != itemlist.end(); ++cur, ++x) {
const EQEmu::Item_Struct* item = database.GetItem((*cur)->item_id);
const EQEmu::ItemBase* item = database.GetItem((*cur)->item_id);
if (item == nullptr) {
Log.Out(Logs::General, Logs::Error, "Database error, invalid item");
continue;
@@ -1457,7 +1457,7 @@ void NPC::PickPocket(Client* thief)
// still needs to have FindFreeSlot vs PutItemInInventory issue worked out
while (steal_item) {
std::vector<std::pair<const EQEmu::Item_Struct*, uint16>> loot_selection; // <const Item_Struct*, charges>
std::vector<std::pair<const EQEmu::ItemBase*, uint16>> loot_selection; // <const ItemBase*, charges>
for (auto item_iter : itemlist) {
if (!item_iter || !item_iter->item_id)
continue;