Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+8 -8
View File
@@ -2382,7 +2382,7 @@ bool Mob::CanThisClassDualWield(void) const {
// 2HS, 2HB, or 2HP
if(pinst && pinst->IsWeapon()) {
const EQEmu::Item_Struct* item = pinst->GetItem();
const EQEmu::ItemBase* item = pinst->GetItem();
if (item->IsType2HWeapon())
return false;
@@ -2754,7 +2754,7 @@ void Mob::SendArmorAppearance(Client *one_client)
{
if (!IsClient())
{
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
for (int i = 0; i < 7; ++i)
{
item = database.GetItem(GetEquipment(i));
@@ -2857,7 +2857,7 @@ int32 Mob::GetEquipmentMaterial(uint8 material_slot) const
{
uint32 equipmaterial = 0;
int32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
item = database.GetItem(GetEquipment(material_slot));
if (item != 0)
@@ -2910,7 +2910,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
if (material_slot >= 0 && material_slot < EQEmu::legacy::MaterialPrimary)
{
uint32 ornamentationAugtype = RuleI(Character, OrnamentationAugmentType);
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
item = database.GetItem(GetEquipment(material_slot));
int16 invslot = Inventory::CalcSlotFromMaterial(material_slot);
@@ -2964,7 +2964,7 @@ int32 Mob::GetHerosForgeModel(uint8 material_slot) const
uint32 Mob::GetEquipmentColor(uint8 material_slot) const
{
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
if (armor_tint[material_slot])
{
@@ -2980,7 +2980,7 @@ uint32 Mob::GetEquipmentColor(uint8 material_slot) const
uint32 Mob::IsEliteMaterialItem(uint8 material_slot) const
{
const EQEmu::Item_Struct *item;
const EQEmu::ItemBase *item;
item = database.GetItem(GetEquipment(material_slot));
if(item != 0)
@@ -3896,7 +3896,7 @@ int32 Mob::GetItemStat(uint32 itemid, const char *identifier)
if (!inst)
return 0;
const EQEmu::Item_Struct* item = inst->GetItem();
const EQEmu::ItemBase* item = inst->GetItem();
if (!item)
return 0;
@@ -5627,7 +5627,7 @@ int32 Mob::GetSpellStat(uint32 spell_id, const char *identifier, uint8 slot)
bool Mob::CanClassEquipItem(uint32 item_id)
{
const EQEmu::Item_Struct* itm = nullptr;
const EQEmu::ItemBase* itm = nullptr;
itm = database.GetItem(item_id);
if (!itm)