Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+7 -7
View File
@@ -217,7 +217,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
for (i = 0; i < EQEmu::legacy::SlotAmmo; i++) {
if(equipment[i] == 0)
continue;
const EQEmu::Item_Struct * itm = database.GetItem(equipment[i]);
const EQEmu::ItemBase * itm = database.GetItem(equipment[i]);
if(itm)
AddItemBonuses(itm, newbon);
}
@@ -243,7 +243,7 @@ void Merc::CalcItemBonuses(StatBonuses* newbon) {
SetAttackTimer();
}
void Merc::AddItemBonuses(const EQEmu::Item_Struct *item, StatBonuses* newbon) {
void Merc::AddItemBonuses(const EQEmu::ItemBase *item, StatBonuses* newbon) {
if(GetLevel() < item->ReqLevel)
{
@@ -1221,7 +1221,7 @@ void Merc::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
{
continue;
}
const Item_Struct* item = database.GetItem(equipment[i]);
const ItemBase* item = database.GetItem(equipment[i]);
if(item)
{
ns->spawn.equipment[i].material = item->Material;
@@ -2547,8 +2547,8 @@ int16 Merc::GetFocusEffect(focusType type, uint16 spell_id) {
//Check if item focus effect exists for the client.
if (itembonuses.FocusEffects[type]){
const EQEmu::Item_Struct* TempItem = 0;
const EQEmu::Item_Struct* UsedItem = 0;
const EQEmu::ItemBase* TempItem = 0;
const EQEmu::ItemBase* UsedItem = 0;
uint16 UsedFocusID = 0;
int16 Total = 0;
int16 focus_max = 0;
@@ -4428,7 +4428,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animKick);
int32 dmg = 0;
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
dmg = -5;
}
else{
@@ -4450,7 +4450,7 @@ void Merc::DoClassAttacks(Mob *target) {
DoAnim(animTailRake);
int32 dmg = 0;
if(GetWeaponDamage(target, (const EQEmu::Item_Struct*)nullptr) <= 0){
if (GetWeaponDamage(target, (const EQEmu::ItemBase*)nullptr) <= 0){
dmg = -5;
}
else{