Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+6 -6
View File
@@ -6,7 +6,7 @@
namespace EQEmu
{
struct Item_Struct;
struct ItemBase;
}
namespace luabind {
@@ -15,17 +15,17 @@ namespace luabind {
luabind::scope lua_register_item();
class Lua_Item : public Lua_Ptr<const EQEmu::Item_Struct>
class Lua_Item : public Lua_Ptr<const EQEmu::ItemBase>
{
typedef const EQEmu::Item_Struct NativeType;
typedef const EQEmu::ItemBase NativeType;
public:
Lua_Item(uint32 item_id);
Lua_Item() : Lua_Ptr(nullptr) { }
Lua_Item(const EQEmu::Item_Struct *d) : Lua_Ptr(d) { }
Lua_Item(const EQEmu::ItemBase *d) : Lua_Ptr(d) { }
virtual ~Lua_Item() { }
operator const EQEmu::Item_Struct*() {
return reinterpret_cast<const EQEmu::Item_Struct*>(GetLuaPtrData());
operator const EQEmu::ItemBase*() {
return reinterpret_cast<const EQEmu::ItemBase*>(GetLuaPtrData());
}
int GetMinStatus();