Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+10 -10
View File
@@ -694,7 +694,7 @@ void GuildBankManager::SendGuildBank(Client *c)
if (c->ClientVersionBit() & EQEmu::versions::bit_RoFAndLater) {
auto outapp = new EQApplicationPacket(OP_GuildBankItemList, sizeof(GuildBankItemListEntry_Struct) * 240);
for (int i = 0; i < GUILD_BANK_DEPOSIT_AREA_SIZE; ++i) {
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.DepositArea[i].Permissions);
@@ -718,7 +718,7 @@ void GuildBankManager::SendGuildBank(Client *c)
outapp->SetWritePosition(outapp->GetWritePosition() + 20); // newer clients have 40 deposit slots, keep them 0 for now
for (int i = 0; i < GUILD_BANK_MAIN_AREA_SIZE; ++i) {
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if (Item) {
outapp->WriteUInt8(1);
outapp->WriteUInt32(guild_bank->Items.MainArea[i].Permissions);
@@ -749,7 +749,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.DepositArea[i].ItemID > 0)
{
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.DepositArea[i].ItemID);
if(!Item)
continue;
@@ -785,7 +785,7 @@ void GuildBankManager::SendGuildBank(Client *c)
{
if(guild_bank->Items.MainArea[i].ItemID > 0)
{
const EQEmu::Item_Struct *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(guild_bank->Items.MainArea[i].ItemID);
if(!Item)
continue;
@@ -916,7 +916,7 @@ bool GuildBankManager::AddItem(uint32 GuildID, uint8 Area, uint32 ItemID, int32
return false;
}
const EQEmu::Item_Struct *Item = database.GetItem(ItemID);
const EQEmu::ItemBase *Item = database.GetItem(ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -982,7 +982,7 @@ int GuildBankManager::Promote(uint32 guildID, int slotID)
(*iter)->Items.DepositArea[slotID].ItemID = 0;
const EQEmu::Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[mainSlot].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -1038,7 +1038,7 @@ void GuildBankManager::SetPermissions(uint32 guildID, uint16 slotID, uint32 perm
else
(*iter)->Items.MainArea[slotID].WhoFor[0] = '\0';
const EQEmu::Item_Struct *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
const EQEmu::ItemBase *Item = database.GetItem((*iter)->Items.MainArea[slotID].ItemID);
GuildBankItemUpdate_Struct gbius;
@@ -1169,7 +1169,7 @@ bool GuildBankManager::DeleteItem(uint32 guildID, uint16 area, uint16 slotID, ui
bool deleted = true;
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[slotID].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(BankArea[slotID].ItemID);
if(!Item->Stackable || (quantity >= BankArea[slotID].Quantity)) {
std::string query = StringFormat("DELETE FROM `guild_bank` WHERE `guildid` = %i "
@@ -1230,7 +1230,7 @@ bool GuildBankManager::MergeStacks(uint32 GuildID, uint16 SlotID)
if(BankArea[SlotID].ItemID == 0)
return false;
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;
@@ -1328,7 +1328,7 @@ bool GuildBankManager::SplitStack(uint32 GuildID, uint16 SlotID, uint32 Quantity
if(BankArea[SlotID].Quantity <= Quantity || Quantity == 0)
return false;
const EQEmu::Item_Struct *Item = database.GetItem(BankArea[SlotID].ItemID);
const EQEmu::ItemBase *Item = database.GetItem(BankArea[SlotID].ItemID);
if(!Item->Stackable)
return false;