Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+2 -2
View File
@@ -304,7 +304,7 @@ void Client::GoFish()
food_id = common_fish_ids[index];
}
const EQEmu::Item_Struct* food_item = database.GetItem(food_id);
const EQEmu::ItemBase* food_item = database.GetItem(food_id);
Message_StringID(MT_Skills, FISHING_SUCCESS);
ItemInst* inst = database.CreateItem(food_item, 1);
@@ -396,7 +396,7 @@ void Client::ForageItem(bool guarantee) {
foragedfood = common_food_ids[index];
}
const EQEmu::Item_Struct* food_item = database.GetItem(foragedfood);
const EQEmu::ItemBase* food_item = database.GetItem(foragedfood);
if(!food_item) {
Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");