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Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
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+2
-2
@@ -304,7 +304,7 @@ void Client::GoFish()
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food_id = common_fish_ids[index];
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}
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const EQEmu::Item_Struct* food_item = database.GetItem(food_id);
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const EQEmu::ItemBase* food_item = database.GetItem(food_id);
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Message_StringID(MT_Skills, FISHING_SUCCESS);
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ItemInst* inst = database.CreateItem(food_item, 1);
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@@ -396,7 +396,7 @@ void Client::ForageItem(bool guarantee) {
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foragedfood = common_food_ids[index];
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}
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const EQEmu::Item_Struct* food_item = database.GetItem(foragedfood);
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const EQEmu::ItemBase* food_item = database.GetItem(foragedfood);
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if(!food_item) {
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Log.Out(Logs::General, Logs::Error, "nullptr returned from database.GetItem in ClientForageItem");
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