Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)

This commit is contained in:
Uleat
2016-05-27 22:22:19 -04:00
parent a37a811014
commit 579efe83af
67 changed files with 391 additions and 393 deletions
+2 -2
View File
@@ -1955,7 +1955,7 @@ void EntityList::QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struc
memcpy(outgbius, gbius, sizeof(GuildBankItemUpdate_Struct));
const EQEmu::Item_Struct *Item = database.GetItem(gbius->ItemID);
const EQEmu::ItemBase *Item = database.GetItem(gbius->ItemID);
auto it = client_list.begin();
while (it != client_list.end()) {
@@ -3821,7 +3821,7 @@ void EntityList::GroupMessage(uint32 gid, const char *from, const char *message)
uint16 EntityList::CreateGroundObject(uint32 itemid, const glm::vec4& position, uint32 decay_time)
{
const EQEmu::Item_Struct *is = database.GetItem(itemid);
const EQEmu::ItemBase *is = database.GetItem(itemid);
if (!is)
return 0;